enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel

This commit is contained in:
Brian Paul
2006-03-28 01:23:43 +00:00
parent 95174c4eb2
commit 255e8ebd58

View File

@@ -48,7 +48,7 @@ static const struct {
{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
@@ -182,7 +182,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif
/*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_imaging = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
#if FEATURE_ARB_occlusion_query