radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
This is to fix a hang that can potentially happen when not every wave had launched when a gs_alloc_req is executed. Cc: mesa-stable Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
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@@ -3077,6 +3077,10 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, struct nir_shader *co
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LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(asi32));
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LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
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}
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/* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
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if (ctx.ac.chip_class == GFX10 && shader_count == 1)
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ac_build_s_barrier(&ctx.ac);
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}
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for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) {
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