panfrost: Inline panfrost_queue_draw() and panfrost_emit_for_draw()

Now that panfrost_queue_draw() and panfrost_emit_for_draw() are
small enough, we can move the code to panfrost_draw_vbo() and have all
vt and emit calls grouped in one place.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4083>
This commit is contained in:
Boris Brezillon
2020-03-06 08:57:31 +01:00
parent 5d9995e82c
commit 251e685e72

View File

@@ -250,64 +250,6 @@ panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
return 32 - __builtin_clz(mask);
}
/* Go through dirty flags and actualise them in the cmdstream. */
static void
panfrost_emit_for_draw(struct panfrost_context *ctx)
{
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
panfrost_batch_add_fbo_bos(batch);
for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i)
panfrost_vt_attach_framebuffer(ctx, &ctx->payloads[i]);
panfrost_emit_vertex_data(batch);
/* Varyings emitted for -all- geometry */
unsigned total_count = ctx->padded_count * ctx->instance_count;
panfrost_emit_varying_descriptor(ctx, total_count);
panfrost_batch_set_requirements(batch);
panfrost_vt_update_rasterizer(ctx, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_vt_update_occlusion_query(ctx, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX,
&ctx->payloads[PIPE_SHADER_VERTEX]);
panfrost_emit_shader_meta(batch, PIPE_SHADER_FRAGMENT,
&ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_emit_vertex_attr_meta(batch,
&ctx->payloads[PIPE_SHADER_VERTEX]);
for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i) {
panfrost_emit_sampler_descriptors(batch, i, &ctx->payloads[i]);
panfrost_emit_texture_descriptors(batch, i, &ctx->payloads[i]);
panfrost_emit_const_buf(batch, i, &ctx->payloads[i]);
}
/* TODO: Upload the viewport somewhere more appropriate */
panfrost_emit_viewport(batch, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
}
/* Corresponds to exactly one draw, but does not submit anything */
static void
panfrost_queue_draw(struct panfrost_context *ctx)
{
/* Handle dirty flags now */
panfrost_emit_for_draw(ctx);
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
panfrost_emit_vertex_tiler_jobs(batch,
&ctx->payloads[PIPE_SHADER_VERTEX],
&ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_batch_adjust_stack_size(batch);
}
/* The entire frame is in memory -- send it off to the kernel! */
void
@@ -468,7 +410,10 @@ panfrost_draw_vbo(
/* Now that we have a guaranteed terminating path, find the job.
* Assignment commented out to prevent unused warning */
/* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
panfrost_batch_add_fbo_bos(batch);
panfrost_batch_set_requirements(batch);
/* Take into account a negative bias */
ctx->vertex_count = info->count + abs(info->index_bias);
@@ -482,6 +427,12 @@ panfrost_draw_vbo(
&ctx->payloads[PIPE_SHADER_FRAGMENT],
&vertex_count, &ctx->padded_count);
for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i)
panfrost_vt_attach_framebuffer(ctx, &ctx->payloads[i]);
panfrost_vt_update_rasterizer(ctx, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_vt_update_occlusion_query(ctx, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_statistics_record(ctx, info);
/* Dispatch "compute jobs" for the vertex/tiler pair as (1,
@@ -493,8 +444,33 @@ panfrost_draw_vbo(
1, vertex_count, info->instance_count,
1, 1, 1);
/* Emit all sort of descriptors. */
panfrost_emit_vertex_data(batch);
panfrost_emit_varying_descriptor(ctx,
ctx->padded_count *
ctx->instance_count);
panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX,
&ctx->payloads[PIPE_SHADER_VERTEX]);
panfrost_emit_shader_meta(batch, PIPE_SHADER_FRAGMENT,
&ctx->payloads[PIPE_SHADER_FRAGMENT]);
panfrost_emit_vertex_attr_meta(batch,
&ctx->payloads[PIPE_SHADER_VERTEX]);
for (int i = 0; i <= PIPE_SHADER_FRAGMENT; ++i) {
panfrost_emit_sampler_descriptors(batch, i, &ctx->payloads[i]);
panfrost_emit_texture_descriptors(batch, i, &ctx->payloads[i]);
panfrost_emit_const_buf(batch, i, &ctx->payloads[i]);
}
panfrost_emit_viewport(batch, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
/* Fire off the draw itself */
panfrost_queue_draw(ctx);
panfrost_emit_vertex_tiler_jobs(batch,
&ctx->payloads[PIPE_SHADER_VERTEX],
&ctx->payloads[PIPE_SHADER_FRAGMENT]);
/* Adjust the batch stack size based on the new shader stack sizes. */
panfrost_batch_adjust_stack_size(batch);
/* Increment transform feedback offsets */
panfrost_update_streamout_offsets(ctx);