vk/DS: Mask stencil masks to 8 bits
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@@ -2178,11 +2178,11 @@ VkResult anv_CreateDynamicDepthStencilState(
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/* Is this what we need to do? */
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/* Is this what we need to do? */
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.StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0,
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.StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0,
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.StencilTestMask = pCreateInfo->stencilReadMask,
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.StencilTestMask = pCreateInfo->stencilReadMask & 0xff,
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.StencilWriteMask = pCreateInfo->stencilWriteMask,
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.StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff,
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.BackfaceStencilTestMask = pCreateInfo->stencilReadMask,
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.BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff,
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.BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask,
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.BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff,
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};
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};
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GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->state_wm_depth_stencil,
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GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->state_wm_depth_stencil,
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