intel/blorp: Handle the 512 layers restriction on Sandy Bridge
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -139,6 +139,12 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
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info->view.array_len -= info->view.base_array_layer;
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info->z_offset = 0;
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}
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/* Sandy Bridge has a limit of a maximum of 512 layers for layered
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* rendering.
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*/
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if (is_render_target && blorp->isl_dev->info->gen == 6)
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info->view.array_len = MIN2(info->view.array_len, 512);
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}
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@@ -246,7 +246,6 @@ blorp_clear(struct blorp_batch *batch,
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{
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struct blorp_params params;
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blorp_params_init(¶ms);
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params.num_layers = num_layers;
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params.x0 = x0;
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params.y0 = y0;
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@@ -278,10 +277,20 @@ blorp_clear(struct blorp_batch *batch,
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blorp_params_get_clear_kernel(batch->blorp, ¶ms,
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use_simd16_replicated_data);
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while (num_layers > 0) {
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brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
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start_layer, format, true);
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/* We may be restricted on the number of layers we can bind at any one
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* time. In particular, Sandy Bridge has a maximum number of layers of
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* 512 but a maximum 3D texture size is much larger.
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*/
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params.num_layers = MIN2(params.dst.view.array_len, num_layers);
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batch->blorp->exec(batch, ¶ms);
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start_layer += params.num_layers;
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num_layers -= params.num_layers;
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}
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}
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void
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