gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
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@@ -414,6 +414,10 @@ The integer capabilities:
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* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
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output resources (images + buffers + fragment outputs). If 0 the state
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tracker works it out.
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* ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
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Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
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module needs this for optimal performance in workstation applications.
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.. _pipe_capf:
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