radv: add an option for disabling NGG on GFX10

Will be useful for testing the legacy path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-07-17 14:19:10 +02:00
parent d59c961af9
commit 24b1b1f574
4 changed files with 8 additions and 1 deletions

View File

@@ -173,6 +173,8 @@ static uint32_t get_hash_flags(struct radv_device *device)
if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
if (device->instance->debug_flags & RADV_DEBUG_NO_NGG)
hash_flags |= RADV_HASH_SHADER_NO_NGG;
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
hash_flags |= RADV_HASH_SHADER_SISCHED;
return hash_flags;
@@ -2300,7 +2302,8 @@ radv_fill_shader_keys(struct radv_device *device,
keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
}
if (device->physical_device->rad_info.chip_class >= GFX10) {
if (device->physical_device->rad_info.chip_class >= GFX10 &&
!(device->instance->debug_flags & RADV_DEBUG_NO_NGG)) {
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
} else {