Added fi_type union typedef to glheader.h.

Replace various float/int casts with the fi_type union cast.
Fixes -fstrict-aliasing problems.
This commit is contained in:
Brian Paul
2001-06-15 15:22:07 +00:00
parent e4276667da
commit 24ae7c4c1f
4 changed files with 70 additions and 58 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: glheader.h,v 1.20 2001/05/14 23:11:12 brianp Exp $ */
/* $Id: glheader.h,v 1.21 2001/06/15 15:22:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -241,5 +241,15 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#endif
/*
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
* as a int (thereby using integer registers instead of fp registers) is
* a performance win. Typically, this can be done with ordinary casts.
* But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
* these casts generate warnings.
* The following union typedef is used to solve that.
*/
typedef union { GLfloat f; GLint i; } fi_type;
#endif /* GLHEADER_H */

View File

@@ -1,4 +1,4 @@
/* $Id: texutil.c,v 1.24 2001/05/02 21:02:38 brianp Exp $ */
/* $Id: texutil.c,v 1.25 2001/06/15 15:22:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -415,7 +415,7 @@ CONVERT_ARGB4444( texsubimage3d )
dst = (s >> 1) | ((s & 1) << 15); }
#define CONVERT_TEXEL_DWORD( dst, src ) \
{ const GLuint s = *(GLuint *)src; \
{ const GLuint s = ((fi_type *)src)->i; \
dst = (((s & 0xfffefffe) >> 1) | \
((s & 0x00010001) << 15)); }

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_api.c,v 1.15 2001/06/04 16:09:28 keithw Exp $ */
/* $Id: t_imm_api.c,v 1.16 2001/06/15 15:22:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -543,12 +543,14 @@ _tnl_Indexiv( const GLint *c )
#define NORMALF( x, y, z ) \
{ \
GLuint count; \
GLint *normal; \
fi_type *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_NORM; \
normal = (GLint *)IM->Normal[count]; \
ASSIGN_3V(normal, *(int*)&(x), *(int*)&(y), *(int*)&(z)); \
normal = (fi_type *)IM->Normal[count]; \
normal[0].i = ((fi_type *)&(x))->i; \
normal[1].i = ((fi_type *)&(y))->i; \
normal[2].i = ((fi_type *)&(z))->i; \
}
#else
#define NORMALF NORMAL
@@ -616,18 +618,18 @@ _tnl_Normal3fv( const GLfloat *v )
}
#if defined(USE_IEEE)
#define TEXCOORD2F(s,t) \
{ \
GLuint count; \
GLint *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0; \
tc = (GLint *)IM->TexCoord0[count]; \
tc[0] = *(GLint *)&(s); \
tc[1] = *(GLint *)&(t); \
tc[2] = 0; \
tc[3] = IEEE_ONE; \
#define TEXCOORD2F(s,t) \
{ \
GLuint count; \
fi_type *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0; \
tc = (fi_type *)IM->TexCoord0[count]; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
tc[2].i = 0; \
tc[3].i = IEEE_ONE; \
}
#else
#define TEXCOORD2F TEXCOORD2
@@ -721,53 +723,53 @@ _tnl_TexCoord4fv( const GLfloat *v )
}
#if defined(USE_IEEE)
#define VERTEX2F(IM, x, y) \
{ \
GLuint count = IM->Count++; \
GLint *dest = (GLint *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ; \
dest[0] = *(GLint *)&(x); \
dest[1] = *(GLint *)&(y); \
dest[2] = 0; \
dest[3] = IEEE_ONE; \
#define VERTEX2F(IM, x, y) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = 0; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
_tnl_flush_immediate( IM ); \
}
#else
#define VERTEX2F VERTEX2
#endif
#if defined(USE_IEEE)
#define VERTEX3F(IM, x, y, z) \
{ \
GLuint count = IM->Count++; \
GLint *dest = (GLint *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_23; \
dest[0] = *(GLint *)&(x); \
dest[1] = *(GLint *)&(y); \
dest[2] = *(GLint *)&(z); \
dest[3] = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
#define VERTEX3F(IM, x, y, z) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_23; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
_tnl_flush_immediate( IM ); \
}
#else
#define VERTEX3F VERTEX3
#endif
#if defined(USE_IEEE)
#define VERTEX4F(IM, x, y, z, w) \
{ \
GLuint count = IM->Count++; \
GLint *dest = (GLint *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_234; \
dest[0] = *(GLint *)&(x); \
dest[1] = *(GLint *)&(y); \
dest[2] = *(GLint *)&(z); \
dest[3] = *(GLint *)&(w); \
#define VERTEX4F(IM, x, y, z, w) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_234; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = ((fi_type *)&(w))->i; \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
_tnl_flush_immediate( IM ); \
}
#else
#define VERTEX4F VERTEX4
@@ -886,12 +888,12 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
GLint *tc = (GLint *)IM->TexCoord[texunit][count]; \
fi_type *tc = (fi_type *)IM->TexCoord[texunit][count]; \
IM->Flag[count] |= VERT_TEX(texunit); \
tc[0] = *(int *)&(s); \
tc[1] = *(int *)&(t); \
tc[2] = 0; \
tc[3] = IEEE_ONE; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
tc[2].i = 0; \
tc[3].i = IEEE_ONE; \
} \
}
#else

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@@ -1,4 +1,4 @@
/* $Id: t_vb_render.c,v 1.20 2001/05/11 15:53:06 keithw Exp $ */
/* $Id: t_vb_render.c,v 1.21 2001/06/15 15:22:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -69,8 +69,8 @@
#if defined(USE_IEEE)
#define NEGATIVE(x) ((*(GLuint *)&x) & (1<<31))
#define DIFFERENT_SIGNS(x,y) (((*(GLuint *)&x)^(*(GLuint *)&y)) & (1<<31))
#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
#else
#define NEGATIVE(x) (x < 0)
#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)