Added fi_type union typedef to glheader.h.
Replace various float/int casts with the fi_type union cast. Fixes -fstrict-aliasing problems.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* $Id: t_imm_api.c,v 1.15 2001/06/04 16:09:28 keithw Exp $ */
|
||||
/* $Id: t_imm_api.c,v 1.16 2001/06/15 15:22:08 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -543,12 +543,14 @@ _tnl_Indexiv( const GLint *c )
|
||||
#define NORMALF( x, y, z ) \
|
||||
{ \
|
||||
GLuint count; \
|
||||
GLint *normal; \
|
||||
fi_type *normal; \
|
||||
GET_IMMEDIATE; \
|
||||
count = IM->Count; \
|
||||
IM->Flag[count] |= VERT_NORM; \
|
||||
normal = (GLint *)IM->Normal[count]; \
|
||||
ASSIGN_3V(normal, *(int*)&(x), *(int*)&(y), *(int*)&(z)); \
|
||||
normal = (fi_type *)IM->Normal[count]; \
|
||||
normal[0].i = ((fi_type *)&(x))->i; \
|
||||
normal[1].i = ((fi_type *)&(y))->i; \
|
||||
normal[2].i = ((fi_type *)&(z))->i; \
|
||||
}
|
||||
#else
|
||||
#define NORMALF NORMAL
|
||||
@@ -616,18 +618,18 @@ _tnl_Normal3fv( const GLfloat *v )
|
||||
}
|
||||
|
||||
#if defined(USE_IEEE)
|
||||
#define TEXCOORD2F(s,t) \
|
||||
{ \
|
||||
GLuint count; \
|
||||
GLint *tc; \
|
||||
GET_IMMEDIATE; \
|
||||
count = IM->Count; \
|
||||
IM->Flag[count] |= VERT_TEX0; \
|
||||
tc = (GLint *)IM->TexCoord0[count]; \
|
||||
tc[0] = *(GLint *)&(s); \
|
||||
tc[1] = *(GLint *)&(t); \
|
||||
tc[2] = 0; \
|
||||
tc[3] = IEEE_ONE; \
|
||||
#define TEXCOORD2F(s,t) \
|
||||
{ \
|
||||
GLuint count; \
|
||||
fi_type *tc; \
|
||||
GET_IMMEDIATE; \
|
||||
count = IM->Count; \
|
||||
IM->Flag[count] |= VERT_TEX0; \
|
||||
tc = (fi_type *)IM->TexCoord0[count]; \
|
||||
tc[0].i = ((fi_type *)&(s))->i; \
|
||||
tc[1].i = ((fi_type *)&(t))->i; \
|
||||
tc[2].i = 0; \
|
||||
tc[3].i = IEEE_ONE; \
|
||||
}
|
||||
#else
|
||||
#define TEXCOORD2F TEXCOORD2
|
||||
@@ -721,53 +723,53 @@ _tnl_TexCoord4fv( const GLfloat *v )
|
||||
}
|
||||
|
||||
#if defined(USE_IEEE)
|
||||
#define VERTEX2F(IM, x, y) \
|
||||
{ \
|
||||
GLuint count = IM->Count++; \
|
||||
GLint *dest = (GLint *)IM->Obj[count]; \
|
||||
IM->Flag[count] |= VERT_OBJ; \
|
||||
dest[0] = *(GLint *)&(x); \
|
||||
dest[1] = *(GLint *)&(y); \
|
||||
dest[2] = 0; \
|
||||
dest[3] = IEEE_ONE; \
|
||||
#define VERTEX2F(IM, x, y) \
|
||||
{ \
|
||||
GLuint count = IM->Count++; \
|
||||
fi_type *dest = (fi_type *)IM->Obj[count]; \
|
||||
IM->Flag[count] |= VERT_OBJ; \
|
||||
dest[0].i = ((fi_type *)&(x))->i; \
|
||||
dest[1].i = ((fi_type *)&(y))->i; \
|
||||
dest[2].i = 0; \
|
||||
dest[3].i = IEEE_ONE; \
|
||||
/* ASSERT(IM->Flag[IM->Count]==0); */ \
|
||||
if (count == IMM_MAXDATA - 1) \
|
||||
_tnl_flush_immediate( IM ); \
|
||||
_tnl_flush_immediate( IM ); \
|
||||
}
|
||||
#else
|
||||
#define VERTEX2F VERTEX2
|
||||
#endif
|
||||
|
||||
#if defined(USE_IEEE)
|
||||
#define VERTEX3F(IM, x, y, z) \
|
||||
{ \
|
||||
GLuint count = IM->Count++; \
|
||||
GLint *dest = (GLint *)IM->Obj[count]; \
|
||||
IM->Flag[count] |= VERT_OBJ_23; \
|
||||
dest[0] = *(GLint *)&(x); \
|
||||
dest[1] = *(GLint *)&(y); \
|
||||
dest[2] = *(GLint *)&(z); \
|
||||
dest[3] = IEEE_ONE; \
|
||||
/* ASSERT(IM->Flag[IM->Count]==0); */ \
|
||||
#define VERTEX3F(IM, x, y, z) \
|
||||
{ \
|
||||
GLuint count = IM->Count++; \
|
||||
fi_type *dest = (fi_type *)IM->Obj[count]; \
|
||||
IM->Flag[count] |= VERT_OBJ_23; \
|
||||
dest[0].i = ((fi_type *)&(x))->i; \
|
||||
dest[1].i = ((fi_type *)&(y))->i; \
|
||||
dest[2].i = ((fi_type *)&(z))->i; \
|
||||
dest[3].i = IEEE_ONE; \
|
||||
/* ASSERT(IM->Flag[IM->Count]==0); */ \
|
||||
if (count == IMM_MAXDATA - 1) \
|
||||
_tnl_flush_immediate( IM ); \
|
||||
_tnl_flush_immediate( IM ); \
|
||||
}
|
||||
#else
|
||||
#define VERTEX3F VERTEX3
|
||||
#endif
|
||||
|
||||
#if defined(USE_IEEE)
|
||||
#define VERTEX4F(IM, x, y, z, w) \
|
||||
{ \
|
||||
GLuint count = IM->Count++; \
|
||||
GLint *dest = (GLint *)IM->Obj[count]; \
|
||||
IM->Flag[count] |= VERT_OBJ_234; \
|
||||
dest[0] = *(GLint *)&(x); \
|
||||
dest[1] = *(GLint *)&(y); \
|
||||
dest[2] = *(GLint *)&(z); \
|
||||
dest[3] = *(GLint *)&(w); \
|
||||
#define VERTEX4F(IM, x, y, z, w) \
|
||||
{ \
|
||||
GLuint count = IM->Count++; \
|
||||
fi_type *dest = (fi_type *)IM->Obj[count]; \
|
||||
IM->Flag[count] |= VERT_OBJ_234; \
|
||||
dest[0].i = ((fi_type *)&(x))->i; \
|
||||
dest[1].i = ((fi_type *)&(y))->i; \
|
||||
dest[2].i = ((fi_type *)&(z))->i; \
|
||||
dest[3].i = ((fi_type *)&(w))->i; \
|
||||
if (count == IMM_MAXDATA - 1) \
|
||||
_tnl_flush_immediate( IM ); \
|
||||
_tnl_flush_immediate( IM ); \
|
||||
}
|
||||
#else
|
||||
#define VERTEX4F VERTEX4
|
||||
@@ -886,12 +888,12 @@ _tnl_Vertex4fv( const GLfloat *v )
|
||||
GLuint texunit = target - GL_TEXTURE0_ARB; \
|
||||
if (texunit < IM->MaxTextureUnits) { \
|
||||
GLuint count = IM->Count; \
|
||||
GLint *tc = (GLint *)IM->TexCoord[texunit][count]; \
|
||||
fi_type *tc = (fi_type *)IM->TexCoord[texunit][count]; \
|
||||
IM->Flag[count] |= VERT_TEX(texunit); \
|
||||
tc[0] = *(int *)&(s); \
|
||||
tc[1] = *(int *)&(t); \
|
||||
tc[2] = 0; \
|
||||
tc[3] = IEEE_ONE; \
|
||||
tc[0].i = ((fi_type *)&(s))->i; \
|
||||
tc[1].i = ((fi_type *)&(t))->i; \
|
||||
tc[2].i = 0; \
|
||||
tc[3].i = IEEE_ONE; \
|
||||
} \
|
||||
}
|
||||
#else
|
||||
|
Reference in New Issue
Block a user