glsl: rename _restrict to restrict_flag
To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword, though the docs only mention __restrict (with two underscores). Note: we may want to also rename _volatile to volatile_flag to be consistent. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -1558,7 +1558,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
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this->data.image.write_only = false;
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this->data.image.coherent = false;
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this->data.image._volatile = false;
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this->data.image._restrict = false;
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this->data.image.restrict_flag = false;
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if (type != NULL) {
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if (type->base_type == GLSL_TYPE_SAMPLER)
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@@ -1668,7 +1668,7 @@ ir_function_signature::qualifiers_match(exec_list *params)
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a->data.image.write_only != b->data.image.write_only ||
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a->data.image.coherent != b->data.image.coherent ||
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a->data.image._volatile != b->data.image._volatile ||
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a->data.image._restrict != b->data.image._restrict) {
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a->data.image.restrict_flag != b->data.image.restrict_flag) {
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/* parameter a's qualifiers don't match */
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return a->name;
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