diff --git a/docs/relnotes/22.2.2.rst b/docs/relnotes/22.2.2.rst new file mode 100644 index 00000000000..e3e32756a83 --- /dev/null +++ b/docs/relnotes/22.2.2.rst @@ -0,0 +1,144 @@ +Mesa 22.2.2 Release Notes / 2022-10-19 +====================================== + +Mesa 22.2.2 is a bug fix release which fixes bugs found since the 22.2.1 release. + +Mesa 22.2.2 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 22.2.2 implements the Vulkan 1.3 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- radv: Crash in dEQP-VK.ray_query.misc.dynamic_indexing +- glthread: radeonsi: offset textures in game starsector with glthread enabled +- Crashing on Windows VM +- Exanima renders with the wrong colors. +- nouveau: tegra124: GL_OUT_OF_MEMORY error + + +Changes +------- + +Alejandro Tafalla (1): + +- freedreno: Fix graphic glitches on a4xx and a5xx + +Alyssa Rosenzweig (4): + +- nir/lower_system_values: Fix cs_local_index_to_id with variable workgroups +- pan/mdg: Lower PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK on Midgard +- pan/mdg: Fix 16-bit alignment with spiller +- nir: Fix nir_fmax_abs_vec_comp + +Andri Yngvason (1): + +- gallium/vl: Add opaque rgb pixel formats + +Daniel Schürmann (1): + +- aco/spill: Fix spilling of Phi operands + +Danylo Piliaiev (1): + +- tu: Reset whether there is DS resolve for dynamic subpass + +Dave Airlie (1): + +- gallivm: handle llvm coroutines for llvm > 15 + +Diogo Ivo (1): + +- nouveau: treat DRM_FORMAT_INVALID as implicit modifier + +Dylan Baker (7): + +- docs: Add sha256 sum for 22.2.1 +- .pick_status.json: Update to 243aa6b2ec0c2626b1333ba666a6d6d60ede8505 +- .pick_status.json: Update to c4482a3c1a973975eb27ac284a18bebca24f7876 +- .pick_status.json: Update to 3eed5931edf6e5f45378b013ca21f98f17af2b34 +- .pick_status.json: Update to b02e9ef35a0446019cda9473e4c355c7cc4bb24d +- .pick_status.json: Mark 4c7a44413a07d3fb314f786e047bb7212c082a6c as denominated +- .pick_status.json: Mark dbd022f2ab43ff0a9ecc05c61123467e25f109de as backported + +Emma Anholt (1): + +- turnip: Don't use the dynamic color write enable during non-dynamic. + +Erik Faye-Lund (1): + +- gallium/u_threaded_context: remove stale comment + +Filip Gawin (1): + +- r300: don't use smooth line if not requested + +Gert Wollny (3): + +- r600/sfn: Always start a new CF after a KILL instruction +- r600/sfn: don't propagate registers into conditional test +- virgl: Report CONSTANT_BUFFER_SIZE according to GL_MAX_UNIFORM_BLOCK_SIZE + +Lionel Landwerlin (3): + +- vulkan/runtime: don't lookup the pipeline disk cache if disabled +- anv: initialization pipeline layout to 0s +- anv: add missing tracepoint + +Liviu Prodea (1): + +- clc/clover: Link clang statically when shared-llvm is disabled + +Mike Blumenkrantz (3): + +- zink: clamp line_stipple_factor to 1 if stipple is disabled +- zink: unset rp_changed after initializing renderpass attachments +- zink: disable fbfetch when flushing clears + +Ryan Houdek (1): + +- vulkan/wsi: Add dep_libudev to idep dependencies + +Sil Vilerino (2): + +- gallium/va: vaDeriveImage to check PIPE_VIDEO_SUPPORTS_CONTIGUOUS_PLANES_MAP +- d3d12: Implement cap PIPE_VIDEO_SUPPORTS_CONTIGUOUS_PLANES_MAP + +SoroushIMG (3): + +- zink: fix invalid Offset set for variables which do not need an offset +- zink: stop enabling minmax filtering when not supported +- zink: fix isNan mismatch between NIR and SPIR-V + +Timothy Arceri (5): + +- util/conf: enable init to zero workaround for Exanima +- util/radeonsi: enable zerovram workaround for Exanima +- radv: add radv_zero_vram workarounds for OpenGL games +- glthread: fix matrix stack depth tracking +- glthread: leave dlist dispatch in place for Begin/End + +Yonggang Luo (1): + +- util: Turn -DWINDOWS_NO_FUTEX to be pre_args