i965: Add plumbing for shader time in 32-wide FS dispatch mode.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
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Jason Ekstrand

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244a0ff3a8
@@ -986,7 +986,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
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const unsigned *shader_code =
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brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
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NULL, -1, -1, true, false, NULL, NULL);
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NULL, -1, -1, -1, true, false, NULL, NULL);
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if (shader_code == NULL) {
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ralloc_free(mem_ctx);
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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