i965: Add plumbing for shader time in 32-wide FS dispatch mode.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Francisco Jerez
2016-04-25 17:02:05 -07:00
committed by Jason Ekstrand
parent 2d7d652d5c
commit 244a0ff3a8
7 changed files with 15 additions and 5 deletions

View File

@@ -986,7 +986,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
const unsigned *shader_code =
brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir,
NULL, -1, -1, true, false, NULL, NULL);
NULL, -1, -1, -1, true, false, NULL, NULL);
if (shader_code == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);