i965: Add plumbing for shader time in 32-wide FS dispatch mode.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
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Jason Ekstrand

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2d7d652d5c
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244a0ff3a8
@@ -1312,6 +1312,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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struct gl_program *prog,
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int shader_time_index8,
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int shader_time_index16,
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int shader_time_index32,
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bool allow_spilling,
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bool use_rep_send, struct brw_vue_map *vue_map,
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char **error_str);
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@@ -7108,7 +7108,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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const nir_shader *src_shader,
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struct gl_program *prog,
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int shader_time_index8, int shader_time_index16,
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bool allow_spilling,
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int shader_time_index32, bool allow_spilling,
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bool use_rep_send, struct brw_vue_map *vue_map,
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char **error_str)
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{
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