i965: Add plumbing for shader time in 32-wide FS dispatch mode.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Francisco Jerez
2016-04-25 17:02:05 -07:00
committed by Jason Ekstrand
parent 2d7d652d5c
commit 244a0ff3a8
7 changed files with 15 additions and 5 deletions

View File

@@ -1312,6 +1312,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
struct gl_program *prog,
int shader_time_index8,
int shader_time_index16,
int shader_time_index32,
bool allow_spilling,
bool use_rep_send, struct brw_vue_map *vue_map,
char **error_str);

View File

@@ -7108,7 +7108,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
const nir_shader *src_shader,
struct gl_program *prog,
int shader_time_index8, int shader_time_index16,
bool allow_spilling,
int shader_time_index32, bool allow_spilling,
bool use_rep_send, struct brw_vue_map *vue_map,
char **error_str)
{