Fixed conform problems with recent material tracking change.
Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.
This commit is contained in:
@@ -1,4 +1,4 @@
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# $Id: Makefile.X11,v 1.43 2001/02/06 21:42:48 brianp Exp $
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# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $
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# Mesa 3-D graphics library
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# Version: 3.5
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@@ -36,7 +36,6 @@ CORE_SOURCES = \
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tnl/t_pipeline.c \
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tnl/t_vb_fog.c \
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tnl/t_vb_light.c \
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tnl/t_vb_material.c \
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tnl/t_vb_normals.c \
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tnl/t_vb_points.c \
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tnl/t_vb_render.c \
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@@ -1,4 +1,4 @@
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# $Id: Makefile.X11,v 1.43 2001/02/06 21:42:48 brianp Exp $
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# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $
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# Mesa 3-D graphics library
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# Version: 3.5
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@@ -36,7 +36,6 @@ CORE_SOURCES = \
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tnl/t_pipeline.c \
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tnl/t_vb_fog.c \
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tnl/t_vb_light.c \
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tnl/t_vb_material.c \
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tnl/t_vb_normals.c \
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tnl/t_vb_points.c \
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tnl/t_vb_render.c \
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.57 2001/02/12 19:04:30 brianp Exp $ */
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/* $Id: state.c,v 1.58 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -26,7 +26,8 @@
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/*
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* This file manages internal Mesa state update.
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* This file manages recalculation of derived values in the
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* __GLcontext.
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*/
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@@ -944,74 +945,65 @@ void gl_update_state( GLcontext *ctx )
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*/
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ctx->NewState = 0;
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ctx->Driver.UpdateState(ctx, new_state);
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ctx->Array.NewState = 0;
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#ifdef DEBUG
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/* At this point we can do some assertions to be sure the required device
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* driver function pointers are all initialized.
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/* At this point we can do some assertions to be sure the required
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* device driver function pointers are all initialized.
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*
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* KW: Moved the some of these asserts to t_vb_render.c, as they
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* are strictly only required for that stage. The Driver struct
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* should probably be split; the read/write span/pixels functions
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* should be referenced only from swrast, for instance.
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*/
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assert(ctx->Driver.GetString);
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assert(ctx->Driver.UpdateState);
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assert(ctx->Driver.Clear);
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assert(ctx->Driver.SetDrawBuffer);
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assert(ctx->Driver.SetReadBuffer);
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assert(ctx->Driver.GetBufferSize);
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ASSERT(ctx->Driver.GetString);
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ASSERT(ctx->Driver.UpdateState);
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ASSERT(ctx->Driver.Clear);
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ASSERT(ctx->Driver.SetDrawBuffer);
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ASSERT(ctx->Driver.SetReadBuffer);
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ASSERT(ctx->Driver.GetBufferSize);
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if (ctx->Visual.rgbMode) {
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assert(ctx->Driver.WriteRGBASpan);
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assert(ctx->Driver.WriteRGBSpan);
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assert(ctx->Driver.WriteMonoRGBASpan);
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assert(ctx->Driver.WriteRGBAPixels);
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assert(ctx->Driver.WriteMonoRGBAPixels);
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assert(ctx->Driver.ReadRGBASpan);
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assert(ctx->Driver.ReadRGBAPixels);
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ASSERT(ctx->Driver.WriteRGBASpan);
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ASSERT(ctx->Driver.WriteRGBSpan);
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ASSERT(ctx->Driver.WriteMonoRGBASpan);
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ASSERT(ctx->Driver.WriteRGBAPixels);
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ASSERT(ctx->Driver.WriteMonoRGBAPixels);
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ASSERT(ctx->Driver.ReadRGBASpan);
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ASSERT(ctx->Driver.ReadRGBAPixels);
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}
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else {
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assert(ctx->Driver.WriteCI32Span);
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assert(ctx->Driver.WriteCI8Span);
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assert(ctx->Driver.WriteMonoCISpan);
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assert(ctx->Driver.WriteCI32Pixels);
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assert(ctx->Driver.WriteMonoCIPixels);
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assert(ctx->Driver.ReadCI32Span);
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assert(ctx->Driver.ReadCI32Pixels);
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ASSERT(ctx->Driver.WriteCI32Span);
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ASSERT(ctx->Driver.WriteCI8Span);
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ASSERT(ctx->Driver.WriteMonoCISpan);
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ASSERT(ctx->Driver.WriteCI32Pixels);
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ASSERT(ctx->Driver.WriteMonoCIPixels);
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ASSERT(ctx->Driver.ReadCI32Span);
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ASSERT(ctx->Driver.ReadCI32Pixels);
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}
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if (ctx->Visual.accumRedBits > 0) {
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assert(ctx->Driver.Accum);
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ASSERT(ctx->Driver.Accum);
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}
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assert(ctx->Driver.DrawPixels);
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assert(ctx->Driver.ReadPixels);
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assert(ctx->Driver.CopyPixels);
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assert(ctx->Driver.Bitmap);
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assert(ctx->Driver.ResizeBuffersMESA);
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assert(ctx->Driver.TexImage1D);
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assert(ctx->Driver.TexImage2D);
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assert(ctx->Driver.TexImage3D);
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assert(ctx->Driver.TexSubImage1D);
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assert(ctx->Driver.TexSubImage2D);
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assert(ctx->Driver.TexSubImage3D);
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ASSERT(ctx->Driver.DrawPixels);
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ASSERT(ctx->Driver.ReadPixels);
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ASSERT(ctx->Driver.CopyPixels);
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ASSERT(ctx->Driver.Bitmap);
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ASSERT(ctx->Driver.ResizeBuffersMESA);
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ASSERT(ctx->Driver.TexImage1D);
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ASSERT(ctx->Driver.TexImage2D);
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ASSERT(ctx->Driver.TexImage3D);
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ASSERT(ctx->Driver.TexSubImage1D);
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ASSERT(ctx->Driver.TexSubImage2D);
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ASSERT(ctx->Driver.TexSubImage3D);
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if (ctx->Extensions.ARB_texture_compression) {
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assert(ctx->Driver.CompressedTexImage1D);
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assert(ctx->Driver.CompressedTexImage2D);
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assert(ctx->Driver.CompressedTexImage3D);
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assert(ctx->Driver.CompressedTexSubImage1D);
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assert(ctx->Driver.CompressedTexSubImage2D);
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assert(ctx->Driver.CompressedTexSubImage3D);
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assert(ctx->Driver.IsCompressedFormat);
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assert(ctx->Driver.GetCompressedTexImage);
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assert(ctx->Driver.BaseCompressedTexFormat);
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ASSERT(ctx->Driver.CompressedTexImage1D);
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ASSERT(ctx->Driver.CompressedTexImage2D);
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ASSERT(ctx->Driver.CompressedTexImage3D);
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ASSERT(ctx->Driver.CompressedTexSubImage1D);
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ASSERT(ctx->Driver.CompressedTexSubImage2D);
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ASSERT(ctx->Driver.CompressedTexSubImage3D);
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ASSERT(ctx->Driver.IsCompressedFormat);
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ASSERT(ctx->Driver.GetCompressedTexImage);
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ASSERT(ctx->Driver.BaseCompressedTexFormat);
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}
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assert(ctx->Driver.RenderStart);
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assert(ctx->Driver.RenderFinish);
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assert(ctx->Driver.BuildProjectedVertices);
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assert(ctx->Driver.RenderPrimitive);
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assert(ctx->Driver.PointsFunc);
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assert(ctx->Driver.LineFunc);
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assert(ctx->Driver.TriangleFunc);
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assert(ctx->Driver.QuadFunc);
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assert(ctx->Driver.ResetLineStipple);
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assert(ctx->Driver.RenderInterp);
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assert(ctx->Driver.RenderCopyPV);
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assert(ctx->Driver.RenderClippedLine);
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assert(ctx->Driver.RenderClippedPolygon);
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#endif
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ctx->Array.NewState = 0;
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ASSERT(ctx->Driver.RenderStart);
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ASSERT(ctx->Driver.RenderFinish);
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}
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@@ -1,4 +1,4 @@
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/* $Id: ss_context.c,v 1.9 2001/01/29 20:47:39 keithw Exp $ */
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/* $Id: ss_context.c,v 1.10 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -153,6 +153,16 @@ _swsetup_RenderStart( GLcontext *ctx )
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VB->import_data( ctx,
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VB->importable_data,
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VEC_NOT_WRITEABLE|VEC_BAD_STRIDE);
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/* Ugly hack: Tie up some dangling pointers for flat/twoside code
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* in ss_tritmp.h and ss_interptmp.h
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*/
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if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0 ||
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ctx->Texture._ReallyEnabled == 0) {
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VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
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VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
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}
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}
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void
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@@ -78,14 +78,6 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs )
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}
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}
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/* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h
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*/
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if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0) {
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VB->SecondaryColorPtr[0] = VB->ColorPtr[0];
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VB->SecondaryColorPtr[1] = VB->ColorPtr[1];
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}
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proj = VB->ProjectedClipPtr->data;
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if (IND & FOG)
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fog = VB->FogCoordPtr->data;
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_dlist.c,v 1.8 2001/02/15 01:33:52 keithw Exp $ */
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/* $Id: t_imm_dlist.c,v 1.9 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -180,6 +180,8 @@ execute_compiled_cassette( GLcontext *ctx, void *data )
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IM->AndFlag = node->AndFlag;
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IM->LastData = node->LastData;
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IM->LastPrimitive = node->LastPrimitive;
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IM->LastMaterial = node->LastMaterial;
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IM->MaterialOrMask = node->MaterialOrMask;
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if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
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(MESA_VERBOSE & VERBOSE_IMMEDIATE))
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_exec.c,v 1.11 2001/02/15 01:33:52 keithw Exp $ */
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/* $Id: t_imm_exec.c,v 1.12 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -76,6 +76,8 @@ void _tnl_reset_input( GLcontext *ctx,
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IM->BeginState = beginstate;
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IM->SavedBeginState = savedbeginstate;
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IM->TexSize = 0;
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IM->LastMaterial = 0;
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IM->MaterialOrMask = 0;
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IM->ArrayEltFlags = ~ctx->Array._Enabled;
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IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
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@@ -1,4 +1,4 @@
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/* $Id: t_pipeline.c,v 1.12 2001/02/15 01:33:52 keithw Exp $ */
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/* $Id: t_pipeline.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -202,7 +202,6 @@ void _tnl_run_pipeline( GLcontext *ctx )
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* case, if it becomes necessary to do so.
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*/
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const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
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&_tnl_update_material_stage,
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&_tnl_vertex_transform_stage,
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&_tnl_normal_transform_stage,
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&_tnl_lighting_stage,
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@@ -1,4 +1,4 @@
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/* $Id: t_pipeline.h,v 1.5 2001/01/05 02:26:49 keithw Exp $ */
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/* $Id: t_pipeline.h,v 1.6 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -48,7 +48,6 @@ extern void _tnl_install_pipeline( GLcontext *ctx,
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/* These are implemented in the t_vb_*.c files:
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*/
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extern const struct gl_pipeline_stage _tnl_update_material_stage;
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extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
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extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
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extern const struct gl_pipeline_stage _tnl_lighting_stage;
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_light.c,v 1.6 2001/01/29 22:10:24 brianp Exp $ */
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/* $Id: t_vb_light.c,v 1.7 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -133,18 +133,22 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
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GLuint ind;
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/* Make sure we can talk about elements 0..2 in the vector we are
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* lighting. TODO: Don't repeat this in CVA!
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* lighting.
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*/
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if (stage->changed_inputs & (VERT_EYE|VERT_OBJ)) {
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if (input->size <= 2) {
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if (input->flags & VEC_NOT_WRITEABLE) {
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ASSERT(VB->importable_data & VERT_OBJ);
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VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
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input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
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ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0);
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}
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gl_vector4f_clean_elem(input, VB->Count, 2);
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}
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}
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if (VB->Flag)
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ind = LIGHT_FLAGS;
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@@ -182,7 +186,6 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
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else
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tab = _tnl_light_fast_tab;
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}
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/* tab = _tnl_light_tab; */
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}
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else
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tab = _tnl_light_ci_tab;
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@@ -306,8 +309,9 @@ static void dtr( struct gl_pipeline_stage *stage )
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const struct gl_pipeline_stage _tnl_lighting_stage =
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{
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"lighting",
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_NEW_LIGHT, /* recheck */
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_NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
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_NEW_LIGHT|_NEW_TEXTURE, /* recheck; texture for seperate_specular */
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_NEW_LIGHT|_NEW_MODELVIEW|
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_NEW_TEXTURE, /* recalc -- modelview dependency
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* otherwise not captured by inputs
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* (which may be VERT_OBJ) */
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0,0,0, /* active, inputs, outputs */
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|
@@ -1,4 +1,4 @@
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/* $Id: t_vb_lighttmp.h,v 1.6 2001/02/14 23:00:42 brianp Exp $ */
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/* $Id: t_vb_lighttmp.h,v 1.7 2001/02/16 00:35:35 keithw Exp $ */
|
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/*
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* Mesa 3-D graphics library
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@@ -114,6 +114,8 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
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(void) nstride;
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(void) vstride;
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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if (IDX & LIGHT_COLORMATERIAL) {
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CMcolor = (GLchan (*)[4]) VB->ColorPtr[0]->data;
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CMstride = VB->ColorPtr[0]->stride;
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@@ -279,15 +281,6 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
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Bcolor[j][3] = sumA[1];
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}
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}
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if ( CHECK_COLOR_MATERIAL(j) )
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gl_update_color_material( ctx, CMcolor[j] );
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if ( CHECK_MATERIAL(j) )
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gl_update_material( ctx, new_material[j], new_material_mask[j] );
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if ( CHECK_VALIDATE(j) )
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gl_validate_all_lighting_tables( ctx );
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}
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@@ -318,6 +311,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
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GLuint *new_material_mask = VB->MaterialMask;
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GLuint nr = VB->Count;
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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(void) flags;
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(void) nstride;
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(void) vstride;
|
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@@ -483,15 +477,6 @@ static void TAG(light_rgba)( GLcontext *ctx,
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Bcolor[j][3] = sumA[1];
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}
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}
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if ( CHECK_COLOR_MATERIAL(j) )
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gl_update_color_material( ctx, (GLchan *)CMcolor[j] );
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|
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if ( CHECK_MATERIAL(j) )
|
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gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
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|
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if ( CHECK_VALIDATE(j) )
|
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gl_validate_all_lighting_tables( ctx );
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}
|
||||
|
||||
|
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@@ -521,6 +506,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
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GLfloat base[2][3];
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GLuint nr = VB->Count;
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|
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
|
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(void) input; /* doesn't refer to Eye or Obj */
|
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(void) flags;
|
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(void) nr;
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@@ -647,6 +633,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
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GLuint nr = VB->Count;
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struct gl_light *light;
|
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|
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
|
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(void) flags;
|
||||
(void) input;
|
||||
(void) nr;
|
||||
@@ -778,6 +765,7 @@ static void TAG(light_ci)( GLcontext *ctx,
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GLuint *new_material_mask = VB->MaterialMask;
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GLuint nr = VB->Count;
|
||||
|
||||
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
|
||||
(void) flags;
|
||||
(void) nstride;
|
||||
(void) vstride;
|
||||
@@ -936,15 +924,6 @@ static void TAG(light_ci)( GLcontext *ctx,
|
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indexResult[side][j] = (GLuint) (GLint) index;
|
||||
}
|
||||
} /*for vertex*/
|
||||
|
||||
if ( CHECK_COLOR_MATERIAL(j) )
|
||||
gl_update_color_material( ctx, CMcolor[j] );
|
||||
|
||||
if ( CHECK_MATERIAL(j) )
|
||||
gl_update_material( ctx, new_material[j], new_material_mask[j] );
|
||||
|
||||
if ( CHECK_VALIDATE(j) )
|
||||
gl_validate_all_lighting_tables( ctx );
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
|
||||
/* $Id: t_vb_render.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -63,13 +63,13 @@
|
||||
|
||||
|
||||
|
||||
typedef void (*clip_line_func)( GLcontext *ctx,
|
||||
GLuint i, GLuint j,
|
||||
GLubyte mask);
|
||||
/* typedef void (*clip_line_func)( GLcontext *ctx, */
|
||||
/* GLuint i, GLuint j, */
|
||||
/* GLubyte mask); */
|
||||
|
||||
typedef void (*clip_poly_func)( GLcontext *ctx,
|
||||
GLuint n, GLuint vlist[],
|
||||
GLubyte mask );
|
||||
/* typedef void (*clip_poly_func)( GLcontext *ctx, */
|
||||
/* GLuint n, GLuint vlist[], */
|
||||
/* GLubyte mask ); */
|
||||
|
||||
|
||||
|
||||
@@ -299,11 +299,25 @@ static GLboolean run_render( GLcontext *ctx,
|
||||
render_func *tab;
|
||||
GLint pass = 0;
|
||||
|
||||
|
||||
/* Allow the drivers to lock before projected verts are built so
|
||||
* that window coordinates are guarenteed not to change before
|
||||
* rendering.
|
||||
*/
|
||||
ctx->Driver.RenderStart( ctx );
|
||||
|
||||
ASSERT(ctx->Driver.BuildProjectedVertices);
|
||||
ASSERT(ctx->Driver.RenderPrimitive);
|
||||
ASSERT(ctx->Driver.PointsFunc);
|
||||
ASSERT(ctx->Driver.LineFunc);
|
||||
ASSERT(ctx->Driver.TriangleFunc);
|
||||
ASSERT(ctx->Driver.QuadFunc);
|
||||
ASSERT(ctx->Driver.ResetLineStipple);
|
||||
ASSERT(ctx->Driver.RenderInterp);
|
||||
ASSERT(ctx->Driver.RenderCopyPV);
|
||||
ASSERT(ctx->Driver.RenderClippedLine);
|
||||
ASSERT(ctx->Driver.RenderClippedPolygon);
|
||||
|
||||
ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
|
||||
|
||||
if (VB->ClipOrMask) {
|
||||
@@ -354,9 +368,8 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
||||
if (ctx->Visual.rgbMode) {
|
||||
inputs |= VERT_RGBA;
|
||||
|
||||
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
|
||||
if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)
|
||||
inputs |= VERT_SPEC_RGB;
|
||||
}
|
||||
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
|
||||
@@ -365,8 +378,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
inputs |= VERT_INDEX;
|
||||
}
|
||||
|
||||
@@ -375,17 +387,14 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
||||
|
||||
/* How do drivers turn this off?
|
||||
*/
|
||||
if (ctx->Fog.Enabled) {
|
||||
if (ctx->Fog.Enabled)
|
||||
inputs |= VERT_FOG_COORD;
|
||||
}
|
||||
|
||||
if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
|
||||
if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
|
||||
inputs |= VERT_EDGE;
|
||||
}
|
||||
|
||||
if (ctx->RenderMode==GL_FEEDBACK) {
|
||||
if (ctx->RenderMode==GL_FEEDBACK)
|
||||
inputs |= VERT_TEX_ANY;
|
||||
}
|
||||
|
||||
stage->inputs = inputs;
|
||||
}
|
||||
|
Reference in New Issue
Block a user