Fixed conform problems with recent material tracking change.
Remove redundant 'update_materials' stage. Fix conform segfault with seperate specular colors in mustpass.c. These tests still fail, however.
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_render.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
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/* $Id: t_vb_render.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -63,13 +63,13 @@
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typedef void (*clip_line_func)( GLcontext *ctx,
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GLuint i, GLuint j,
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GLubyte mask);
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/* typedef void (*clip_line_func)( GLcontext *ctx, */
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/* GLuint i, GLuint j, */
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/* GLubyte mask); */
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typedef void (*clip_poly_func)( GLcontext *ctx,
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GLuint n, GLuint vlist[],
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GLubyte mask );
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/* typedef void (*clip_poly_func)( GLcontext *ctx, */
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/* GLuint n, GLuint vlist[], */
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/* GLubyte mask ); */
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@@ -250,10 +250,10 @@ static void clip_elt_triangles( GLcontext *ctx,
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#define RENDER_LINE( v1, v2 ) \
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LineFunc( ctx, v1, v2 )
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#define RENDER_TRI( v1, v2, v3 ) \
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#define RENDER_TRI( v1, v2, v3 ) \
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TriangleFunc( ctx, v1, v2, v3 )
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#define RENDER_QUAD( v1, v2, v3, v4 ) \
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#define RENDER_QUAD( v1, v2, v3, v4 ) \
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QuadFunc( ctx, v1, v2, v3, v4 )
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#define TAG(x) _tnl_##x##_verts
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@@ -299,11 +299,25 @@ static GLboolean run_render( GLcontext *ctx,
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render_func *tab;
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GLint pass = 0;
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/* Allow the drivers to lock before projected verts are built so
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* that window coordinates are guarenteed not to change before
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* rendering.
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*/
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ctx->Driver.RenderStart( ctx );
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ASSERT(ctx->Driver.BuildProjectedVertices);
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ASSERT(ctx->Driver.RenderPrimitive);
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ASSERT(ctx->Driver.PointsFunc);
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ASSERT(ctx->Driver.LineFunc);
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ASSERT(ctx->Driver.TriangleFunc);
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ASSERT(ctx->Driver.QuadFunc);
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ASSERT(ctx->Driver.ResetLineStipple);
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ASSERT(ctx->Driver.RenderInterp);
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ASSERT(ctx->Driver.RenderCopyPV);
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ASSERT(ctx->Driver.RenderClippedLine);
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ASSERT(ctx->Driver.RenderClippedPolygon);
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ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs );
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if (VB->ClipOrMask) {
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@@ -354,9 +368,8 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
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if (ctx->Visual.rgbMode) {
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inputs |= VERT_RGBA;
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if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) {
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if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)
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inputs |= VERT_SPEC_RGB;
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}
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if (ctx->Texture._ReallyEnabled) {
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
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@@ -365,8 +378,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
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}
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}
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}
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else
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{
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else {
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inputs |= VERT_INDEX;
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}
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@@ -375,17 +387,14 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
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/* How do drivers turn this off?
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*/
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if (ctx->Fog.Enabled) {
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if (ctx->Fog.Enabled)
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inputs |= VERT_FOG_COORD;
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}
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if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
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if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
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inputs |= VERT_EDGE;
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}
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if (ctx->RenderMode==GL_FEEDBACK) {
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if (ctx->RenderMode==GL_FEEDBACK)
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inputs |= VERT_TEX_ANY;
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}
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stage->inputs = inputs;
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}
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