compiler/nir: introduce a new helper to get varying name
As we now reuse the enums to remain within 64 values, we need to get the proper name using the stage. v2: Use enum type for parameter (Jason) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7795>
This commit is contained in:

committed by
Marge Bot

parent
1c9488e0d1
commit
244514addd
@@ -538,18 +538,23 @@ print_var_decl(nir_variable *var, print_state *state)
|
||||
if (var->data.mode == nir_var_shader_in)
|
||||
loc = gl_vert_attrib_name(var->data.location);
|
||||
else if (var->data.mode == nir_var_shader_out)
|
||||
loc = gl_varying_slot_name(var->data.location);
|
||||
loc = gl_varying_slot_name_for_stage(var->data.location,
|
||||
state->shader->info.stage);
|
||||
break;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
if ((var->data.mode == nir_var_shader_in) ||
|
||||
(var->data.mode == nir_var_shader_out))
|
||||
loc = gl_varying_slot_name(var->data.location);
|
||||
(var->data.mode == nir_var_shader_out)) {
|
||||
loc = gl_varying_slot_name_for_stage(var->data.location,
|
||||
state->shader->info.stage);
|
||||
}
|
||||
break;
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
if (var->data.mode == nir_var_shader_in)
|
||||
loc = gl_varying_slot_name(var->data.location);
|
||||
else if (var->data.mode == nir_var_shader_out)
|
||||
if (var->data.mode == nir_var_shader_in) {
|
||||
loc = gl_varying_slot_name_for_stage(var->data.location,
|
||||
state->shader->info.stage);
|
||||
} else if (var->data.mode == nir_var_shader_out) {
|
||||
loc = gl_frag_result_name(var->data.location);
|
||||
}
|
||||
break;
|
||||
case MESA_SHADER_TESS_CTRL:
|
||||
case MESA_SHADER_TESS_EVAL:
|
||||
|
Reference in New Issue
Block a user