mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -212,3 +212,32 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
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return i;
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}
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size_t
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_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
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{
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if (!shProg->LinkStatus
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|| shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
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return 0;
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}
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exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
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size_t longest = 0;
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foreach_list(node, ir) {
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const ir_variable *const var = ((ir_instruction *) node)->as_variable();
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if (var == NULL
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|| var->mode != ir_var_in
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|| var->location == -1
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|| var->location < VERT_ATTRIB_GENERIC0)
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continue;
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const size_t len = strlen(var->name);
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if (len >= longest)
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longest = len + 1;
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}
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return longest;
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}
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@@ -538,7 +538,6 @@ get_handle(struct gl_context *ctx, GLenum pname)
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static void
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get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
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{
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const struct gl_program_parameter_list *attribs;
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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@@ -547,11 +546,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
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return;
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}
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if (shProg->VertexProgram)
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attribs = shProg->VertexProgram->Base.Attributes;
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else
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attribs = NULL;
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switch (pname) {
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case GL_DELETE_STATUS:
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*params = shProg->DeletePending;
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@@ -572,7 +566,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
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*params = _mesa_count_active_attribs(shProg);
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break;
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case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
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*params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
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*params = _mesa_longest_attribute_name_length(shProg);
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break;
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case GL_ACTIVE_UNIFORMS:
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*params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
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@@ -53,6 +53,8 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec);
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extern unsigned
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_mesa_count_active_attribs(struct gl_shader_program *shProg);
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extern size_t
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_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
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extern void GLAPIENTRY
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_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
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@@ -640,28 +640,6 @@ _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
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}
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/**
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* Find longest name of all uniform parameters in list.
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*/
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GLuint
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_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
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gl_register_file type)
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{
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GLuint i, maxLen = 0;
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if (!list)
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return 0;
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for (i = 0; i < list->NumParameters; i++) {
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if (list->Parameters[i].Type == type) {
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GLuint len = strlen(list->Parameters[i].Name);
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if (len > maxLen)
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maxLen = len;
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}
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}
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return maxLen;
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}
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/**
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* Count the number of parameters in the last that match the given type.
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*/
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@@ -173,10 +173,6 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
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const gl_constant_value v[], GLuint vSize,
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GLint *posOut, GLuint *swizzleOut);
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extern GLuint
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_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
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gl_register_file type);
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extern GLuint
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_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
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gl_register_file type);
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