From 24372e4882a50d59d4a14797ee1f6da8324c064f Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Tue, 8 Nov 2022 13:14:19 +0100 Subject: [PATCH] docs: NV_gpu_shader4 -> NV_gpu_program4 There's no GL_NV_gpu_shader4 extension, and the TEX opcode is defined in NV_gpu_program4. Correct the mistake. Reviewed-by: Eric Engestrom Reviewed-by: Adam Jackson Part-of: --- docs/gallium/tgsi.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/gallium/tgsi.rst b/docs/gallium/tgsi.rst index c4e6daf4ec2..7534c1a4e41 100644 --- a/docs/gallium/tgsi.rst +++ b/docs/gallium/tgsi.rst @@ -899,7 +899,7 @@ XXX doesn't look like most of the opcodes really belong here. .. opcode:: TXF - Texel Fetch - As per NV_gpu_shader4, extract a single texel from a specified texture + As per NV_gpu_program4, extract a single texel from a specified texture image or PIPE_BUFFER resource. The source sampler may not be a CUBE or SHADOW. *src0* is a four-component signed integer vector used to identify the single texel