docs: NV_gpu_shader4 -> NV_gpu_program4

There's no GL_NV_gpu_shader4 extension, and the TEX opcode is defined in
NV_gpu_program4. Correct the mistake.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19594>
This commit is contained in:
Erik Faye-Lund
2022-11-08 13:14:19 +01:00
committed by Marge Bot
parent b51d1af1c1
commit 24372e4882

View File

@@ -899,7 +899,7 @@ XXX doesn't look like most of the opcodes really belong here.
.. opcode:: TXF - Texel Fetch
As per NV_gpu_shader4, extract a single texel from a specified texture
As per NV_gpu_program4, extract a single texel from a specified texture
image or PIPE_BUFFER resource. The source sampler may not be a CUBE or
SHADOW. *src0* is a
four-component signed integer vector used to identify the single texel