v3d: fix condition for EZ disabling when stencil on
When stencil is enabled and it isn't non-op, Early-Z must be disabled. The condition that checks this for stencil[0] is correct, but the one for stencil[1] is wrong: it uses an "and" instead of "or" condition. This affects dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.14 Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22081>
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@@ -208,7 +208,7 @@ v3d_create_depth_stencil_alpha_state(struct pipe_context *pctx,
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(cso->stencil[0].zfail_op != PIPE_STENCIL_OP_KEEP ||
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cso->stencil[0].func != PIPE_FUNC_ALWAYS ||
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(cso->stencil[1].enabled &&
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(cso->stencil[1].zfail_op != PIPE_STENCIL_OP_KEEP &&
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(cso->stencil[1].zfail_op != PIPE_STENCIL_OP_KEEP ||
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cso->stencil[1].func != PIPE_FUNC_ALWAYS)))) {
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so->ez_state = V3D_EZ_DISABLED;
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}
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