spirv: Calculate properly 16-bit vector sizes

Range in 16-bit push constants load was being calculated
wrongly using 4-bytes per element instead of 2-bytes as it
should be.

v2: Use glsl_get_bit_size instead of if statement
    (Jason Ekstrand)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jose Maria Casanova Crespo
2018-02-22 17:36:37 +01:00
committed by Jason Ekstrand
parent 994d210429
commit 23ffb7c2d1

View File

@@ -683,12 +683,9 @@ vtn_type_block_size(struct vtn_builder *b, struct vtn_type *type)
if (cols > 1) {
vtn_assert(type->stride > 0);
return type->stride * cols;
} else if (base_type == GLSL_TYPE_DOUBLE ||
base_type == GLSL_TYPE_UINT64 ||
base_type == GLSL_TYPE_INT64) {
return glsl_get_vector_elements(type->type) * 8;
} else {
return glsl_get_vector_elements(type->type) * 4;
unsigned type_size = glsl_get_bit_size(type->type) / 8;
return glsl_get_vector_elements(type->type) * type_size;
}
}