i965: Zero out {point_sprite,flat}_enables in calculate_attr_overrides.

calculate_attr_overrides is responsible for computing the point sprite
and flat-shading enable bitfields.  It does so by OR'ing in a bunch of
bits.  However, it relied on the caller to set the initial value to
zero.  This is pretty fragile - if the caller neglects to zero out those
variables, then the enable bitfields end up full of garbage, which shows
up as random things being flat-shaded.

This patch moves the zero-initialization into calculate_attr_overrides,
so that the computation is completely in one place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke
2013-12-09 15:58:35 -08:00
parent da872ddcc6
commit 23fc845f81
2 changed files with 3 additions and 6 deletions

View File

@@ -143,6 +143,9 @@ calculate_attr_overrides(const struct brw_context *brw,
const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
uint32_t max_source_attr = 0;
*point_sprite_enables = 0;
*flat_enables = 0;
/* _NEW_LIGHT */
bool shade_model_flat = brw->ctx.Light.ShadeModel == GL_FLAT;
@@ -242,8 +245,6 @@ upload_sf_state(struct brw_context *brw)
dw3 = 0;
dw4 = 0;
dw16 = 0;
dw17 = 0;
/* _NEW_POLYGON */
if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)

View File

@@ -58,10 +58,6 @@ upload_sbe_state(struct brw_context *brw)
}
dw1 |= point_sprite_origin;
dw10 = 0;
dw11 = 0;
/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM |
* CACHE_NEW_WM_PROG
*/