More updates. Radeon tnl module still disabled by default.

This commit is contained in:
Gareth Hughes
2001-03-20 18:33:41 +00:00
parent 815ad714b4
commit 23f48064b8

View File

@@ -1,4 +1,4 @@
/* $Id: t_dd_vertex.h,v 1.7 2001/03/14 08:51:09 gareth Exp $ */ /* $Id: t_dd_vertex.h,v 1.8 2001/03/20 18:33:41 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -76,19 +76,19 @@ typedef union {
} TAG(Vertex), *TAG(VertexPtr); } TAG(Vertex), *TAG(VertexPtr);
typedef struct { typedef struct {
TAG(_coord_t) obj; GLfloat obj[4];
TAG(_coord_t) normal; GLfloat normal[4];
TAG(_coord_t) clip; GLfloat clip[4];
GLuint mask; GLuint mask;
TAG(_color_t) color; GLubyte color[4];
TAG(_color_t) specular; GLubyte specular[4];
GLuint __padding0; GLuint __padding0;
TAG(_coord_t) win; GLfloat win[4];
TAG(_coord_t) eye; GLfloat eye[4];
TAG(_coord_t) texture[MAX_TEXTURE_UNITS]; GLfloat texture[MAX_TEXTURE_UNITS][4];
GLuint __padding1[8]; /* FIXME: This is kinda evil... */ GLuint __padding1[8]; /* FIXME: This is kinda evil... */
} TAG(TnlVertex), *TAG(TnlVertexPtr); } TAG(TnlVertex), *TAG(TnlVertexPtr);