More updates. Radeon tnl module still disabled by default.
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@@ -1,4 +1,4 @@
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/* $Id: t_dd_vertex.h,v 1.7 2001/03/14 08:51:09 gareth Exp $ */
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/* $Id: t_dd_vertex.h,v 1.8 2001/03/20 18:33:41 gareth Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -76,19 +76,19 @@ typedef union {
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} TAG(Vertex), *TAG(VertexPtr);
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} TAG(Vertex), *TAG(VertexPtr);
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typedef struct {
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typedef struct {
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TAG(_coord_t) obj;
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GLfloat obj[4];
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TAG(_coord_t) normal;
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GLfloat normal[4];
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TAG(_coord_t) clip;
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GLfloat clip[4];
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GLuint mask;
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GLuint mask;
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TAG(_color_t) color;
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GLubyte color[4];
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TAG(_color_t) specular;
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GLubyte specular[4];
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GLuint __padding0;
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GLuint __padding0;
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TAG(_coord_t) win;
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GLfloat win[4];
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TAG(_coord_t) eye;
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GLfloat eye[4];
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TAG(_coord_t) texture[MAX_TEXTURE_UNITS];
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GLfloat texture[MAX_TEXTURE_UNITS][4];
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GLuint __padding1[8]; /* FIXME: This is kinda evil... */
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GLuint __padding1[8]; /* FIXME: This is kinda evil... */
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} TAG(TnlVertex), *TAG(TnlVertexPtr);
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} TAG(TnlVertex), *TAG(TnlVertexPtr);
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