merge from master

This commit is contained in:
Brian
2007-03-21 11:57:30 -06:00
87 changed files with 2137 additions and 1673 deletions

View File

@@ -252,85 +252,76 @@ _mesa_PixelStoref( GLenum pname, GLfloat param )
/***** glPixelMap *****/
/**********************************************************************/
/**
* Return pointer to a pixelmap by name.
*/
static struct gl_pixelmap *
get_pixelmap(GLcontext *ctx, GLenum map)
{
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
return &ctx->PixelMaps.ItoI;
case GL_PIXEL_MAP_S_TO_S:
return &ctx->PixelMaps.StoS;
case GL_PIXEL_MAP_I_TO_R:
return &ctx->PixelMaps.ItoR;
case GL_PIXEL_MAP_I_TO_G:
return &ctx->PixelMaps.ItoG;
case GL_PIXEL_MAP_I_TO_B:
return &ctx->PixelMaps.ItoB;
case GL_PIXEL_MAP_I_TO_A:
return &ctx->PixelMaps.ItoA;
case GL_PIXEL_MAP_R_TO_R:
return &ctx->PixelMaps.RtoR;
case GL_PIXEL_MAP_G_TO_G:
return &ctx->PixelMaps.GtoG;
case GL_PIXEL_MAP_B_TO_B:
return &ctx->PixelMaps.BtoB;
case GL_PIXEL_MAP_A_TO_A:
return &ctx->PixelMaps.AtoA;
default:
return NULL;
}
}
/**
* Helper routine used by the other _mesa_PixelMap() functions.
*/
static void
pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values)
store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize,
const GLfloat *values)
{
GLint i;
struct gl_pixelmap *pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
return;
}
switch (map) {
case GL_PIXEL_MAP_S_TO_S:
ctx->Pixel.MapStoSsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapStoS[i] = IROUND(values[i]);
}
break;
case GL_PIXEL_MAP_I_TO_I:
ctx->Pixel.MapItoIsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapItoI[i] = values[i];
}
break;
case GL_PIXEL_MAP_I_TO_R:
ctx->Pixel.MapItoRsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoR[i] = val;
ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_I_TO_G:
ctx->Pixel.MapItoGsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoG[i] = val;
ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_I_TO_B:
ctx->Pixel.MapItoBsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoB[i] = val;
ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_I_TO_A:
ctx->Pixel.MapItoAsize = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP( values[i], 0.0F, 1.0F );
ctx->Pixel.MapItoA[i] = val;
ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
}
break;
case GL_PIXEL_MAP_R_TO_R:
ctx->Pixel.MapRtoRsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
case GL_PIXEL_MAP_G_TO_G:
ctx->Pixel.MapGtoGsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
case GL_PIXEL_MAP_B_TO_B:
ctx->Pixel.MapBtoBsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
case GL_PIXEL_MAP_A_TO_A:
ctx->Pixel.MapAtoAsize = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F );
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glPixelMap(map)" );
case GL_PIXEL_MAP_S_TO_S:
/* special case */
ctx->PixelMaps.StoS.Size = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]);
}
break;
case GL_PIXEL_MAP_I_TO_I:
/* special case */
ctx->PixelMaps.ItoI.Size = mapsize;
for (i = 0; i < mapsize; i++) {
ctx->PixelMaps.ItoI.Map[i] = values[i];
}
break;
default:
/* general case */
pm->Size = mapsize;
for (i = 0; i < mapsize; i++) {
GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
pm->Map[i] = val;
pm->Map8[i] = (GLint) (val * 255.0F);
}
}
}
@@ -385,7 +376,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
return;
}
pixelmap(ctx, map, mapsize, values);
store_pixelmap(ctx, map, mapsize, values);
if (ctx->Unpack.BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
@@ -394,7 +385,6 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
}
void GLAPIENTRY
_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
{
@@ -464,11 +454,10 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
ctx->Unpack.BufferObj);
}
pixelmap(ctx, map, mapsize, fvalues);
store_pixelmap(ctx, map, mapsize, fvalues);
}
void GLAPIENTRY
_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
{
@@ -520,7 +509,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
return;
}
/* convert to floats */
/* convert to floats */
if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
GLint i;
for (i = 0; i < mapsize; i++) {
@@ -539,40 +528,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
ctx->Unpack.BufferObj);
}
pixelmap(ctx, map, mapsize, fvalues);
}
/**
* Return size of the named map.
*/
static GLuint
get_map_size(GLcontext *ctx, GLenum map)
{
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
return ctx->Pixel.MapItoIsize;
case GL_PIXEL_MAP_S_TO_S:
return ctx->Pixel.MapStoSsize;
case GL_PIXEL_MAP_I_TO_R:
return ctx->Pixel.MapItoRsize;
case GL_PIXEL_MAP_I_TO_G:
return ctx->Pixel.MapItoGsize;
case GL_PIXEL_MAP_I_TO_B:
return ctx->Pixel.MapItoBsize;
case GL_PIXEL_MAP_I_TO_A:
return ctx->Pixel.MapItoAsize;
case GL_PIXEL_MAP_R_TO_R:
return ctx->Pixel.MapRtoRsize;
case GL_PIXEL_MAP_G_TO_G:
return ctx->Pixel.MapGtoGsize;
case GL_PIXEL_MAP_B_TO_B:
return ctx->Pixel.MapBtoBsize;
case GL_PIXEL_MAP_A_TO_A:
return ctx->Pixel.MapAtoAsize;
default:
return 0;
}
store_pixelmap(ctx, map, mapsize, fvalues);
}
@@ -581,9 +537,17 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
GLuint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
mapsize = get_map_size(ctx, map);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
return;
}
mapsize = pm->Size;
if (ctx->Pack.BufferObj->Name) {
/* pack pixelmap into PBO */
@@ -613,41 +577,14 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
return;
}
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
}
break;
case GL_PIXEL_MAP_I_TO_R:
MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_I_TO_G:
MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_I_TO_B:
MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_I_TO_A:
MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_R_TO_R:
MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_G_TO_G:
MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_B_TO_B:
MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat));
break;
case GL_PIXEL_MAP_A_TO_A:
MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat));
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
if (map == GL_PIXEL_MAP_S_TO_S) {
/* special case */
for (i = 0; i < mapsize; i++) {
values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
}
}
else {
MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));
}
if (ctx->Pack.BufferObj->Name) {
@@ -662,9 +599,16 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
mapsize = get_map_size(ctx, map);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
return;
}
mapsize = pm->Size;
if (ctx->Pack.BufferObj->Name) {
/* pack pixelmap into PBO */
@@ -694,57 +638,14 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
return;
}
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] );
}
break;
case GL_PIXEL_MAP_S_TO_S:
MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint));
break;
case GL_PIXEL_MAP_I_TO_R:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
}
break;
case GL_PIXEL_MAP_I_TO_G:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
}
break;
case GL_PIXEL_MAP_I_TO_B:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
}
break;
case GL_PIXEL_MAP_I_TO_A:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
}
break;
case GL_PIXEL_MAP_R_TO_R:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
}
break;
case GL_PIXEL_MAP_G_TO_G:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
}
break;
case GL_PIXEL_MAP_B_TO_B:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
}
break;
case GL_PIXEL_MAP_A_TO_A:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
if (map == GL_PIXEL_MAP_S_TO_S) {
/* special case */
MEMCPY(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
}
else {
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_UINT( pm->Map[i] );
}
}
if (ctx->Pack.BufferObj->Name) {
@@ -759,9 +660,16 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
mapsize = get_map_size(ctx, map);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
return;
}
mapsize = pm ? pm->Size : 0;
if (ctx->Pack.BufferObj->Name) {
/* pack pixelmap into PBO */
@@ -793,58 +701,21 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0);
}
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0);
}
break;
case GL_PIXEL_MAP_I_TO_R:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] );
}
break;
case GL_PIXEL_MAP_I_TO_G:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] );
}
break;
case GL_PIXEL_MAP_I_TO_B:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] );
}
break;
case GL_PIXEL_MAP_I_TO_A:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] );
}
break;
case GL_PIXEL_MAP_R_TO_R:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] );
}
break;
case GL_PIXEL_MAP_G_TO_G:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] );
}
break;
case GL_PIXEL_MAP_B_TO_B:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] );
}
break;
case GL_PIXEL_MAP_A_TO_A:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] );
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
/* special cases */
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
}
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
}
break;
default:
for (i = 0; i < mapsize; i++) {
CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
}
}
if (ctx->Pack.BufferObj->Name) {
@@ -1113,14 +984,14 @@ _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
void
_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
{
const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1);
const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1);
const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1);
const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1);
const GLfloat *rMap = ctx->Pixel.MapRtoR;
const GLfloat *gMap = ctx->Pixel.MapGtoG;
const GLfloat *bMap = ctx->Pixel.MapBtoB;
const GLfloat *aMap = ctx->Pixel.MapAtoA;
const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
GLuint i;
for (i=0;i<n;i++) {
GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
@@ -1413,14 +1284,14 @@ void
_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
const GLuint index[], GLfloat rgba[][4] )
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLfloat *rMap = ctx->Pixel.MapItoR;
const GLfloat *gMap = ctx->Pixel.MapItoG;
const GLfloat *bMap = ctx->Pixel.MapItoB;
const GLfloat *aMap = ctx->Pixel.MapItoA;
GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
@@ -1438,14 +1309,14 @@ void
_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[],
GLubyte rgba[][4])
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
GLuint amask = ctx->Pixel.MapItoAsize - 1;
const GLubyte *rMap = ctx->Pixel.MapItoR8;
const GLubyte *gMap = ctx->Pixel.MapItoG8;
const GLubyte *bMap = ctx->Pixel.MapItoB8;
const GLubyte *aMap = ctx->Pixel.MapItoA8;
GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rMap[index[i] & rmask];
@@ -1496,7 +1367,7 @@ update_image_transfer_state(GLcontext *ctx)
if (ctx->Pixel.MapColorFlag)
mask |= IMAGE_MAP_COLOR_BIT;
if (ctx->Pixel.ColorTableEnabled)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION])
mask |= IMAGE_COLOR_TABLE_BIT;
if (ctx->Pixel.Convolution1DEnabled ||
@@ -1515,7 +1386,7 @@ update_image_transfer_state(GLcontext *ctx)
}
}
if (ctx->Pixel.PostConvolutionColorTableEnabled)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION])
mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
@@ -1529,7 +1400,7 @@ update_image_transfer_state(GLcontext *ctx)
ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
mask |= IMAGE_COLOR_MATRIX_BIT;
if (ctx->Pixel.PostColorMatrixColorTableEnabled)
if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX])
mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
if (ctx->Pixel.HistogramEnabled)
@@ -1558,6 +1429,14 @@ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state )
/***** Initialization *****/
/**********************************************************************/
static void
init_pixelmap(struct gl_pixelmap *map)
{
map->Size = 1;
map->Map[0] = 0.0;
map->Map8[0] = 0;
}
/**
* Initialize the context's PIXEL attribute group.
@@ -1584,43 +1463,25 @@ _mesa_init_pixel( GLcontext *ctx )
ctx->Pixel.ZoomY = 1.0;
ctx->Pixel.MapColorFlag = GL_FALSE;
ctx->Pixel.MapStencilFlag = GL_FALSE;
ctx->Pixel.MapStoSsize = 1;
ctx->Pixel.MapItoIsize = 1;
ctx->Pixel.MapItoRsize = 1;
ctx->Pixel.MapItoGsize = 1;
ctx->Pixel.MapItoBsize = 1;
ctx->Pixel.MapItoAsize = 1;
ctx->Pixel.MapRtoRsize = 1;
ctx->Pixel.MapGtoGsize = 1;
ctx->Pixel.MapBtoBsize = 1;
ctx->Pixel.MapAtoAsize = 1;
ctx->Pixel.MapStoS[0] = 0;
ctx->Pixel.MapItoI[0] = 0.0;
ctx->Pixel.MapItoR[0] = 0.0;
ctx->Pixel.MapItoG[0] = 0.0;
ctx->Pixel.MapItoB[0] = 0.0;
ctx->Pixel.MapItoA[0] = 0.0;
ctx->Pixel.MapItoR8[0] = 0;
ctx->Pixel.MapItoG8[0] = 0;
ctx->Pixel.MapItoB8[0] = 0;
ctx->Pixel.MapItoA8[0] = 0;
ctx->Pixel.MapRtoR[0] = 0.0;
ctx->Pixel.MapGtoG[0] = 0.0;
ctx->Pixel.MapBtoB[0] = 0.0;
ctx->Pixel.MapAtoA[0] = 0.0;
init_pixelmap(&ctx->PixelMaps.StoS);
init_pixelmap(&ctx->PixelMaps.ItoI);
init_pixelmap(&ctx->PixelMaps.ItoR);
init_pixelmap(&ctx->PixelMaps.ItoG);
init_pixelmap(&ctx->PixelMaps.ItoB);
init_pixelmap(&ctx->PixelMaps.ItoA);
init_pixelmap(&ctx->PixelMaps.RtoR);
init_pixelmap(&ctx->PixelMaps.GtoG);
init_pixelmap(&ctx->PixelMaps.BtoB);
init_pixelmap(&ctx->PixelMaps.AtoA);
ctx->Pixel.HistogramEnabled = GL_FALSE;
ctx->Pixel.MinMaxEnabled = GL_FALSE;
ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
ctx->Pixel.ColorTableEnabled = GL_FALSE;
ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
for (i = 0; i < COLORTABLE_MAX; i++) {
ASSIGN_4V(ctx->Pixel.ColorTableScale[i], 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.ColorTableBias[i], 0.0, 0.0, 0.0, 0.0);
ctx->Pixel.ColorTableEnabled[i] = GL_FALSE;
}
ctx->Pixel.Convolution1DEnabled = GL_FALSE;
ctx->Pixel.Convolution2DEnabled = GL_FALSE;
ctx->Pixel.Separable2DEnabled = GL_FALSE;