use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()

This commit is contained in:
Brian Paul
2002-03-29 17:20:48 +00:00
parent a68b8dfd76
commit 23d319fc7d

View File

@@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.75 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: osmesa.c,v 1.76 2002/03/29 17:20:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -877,7 +877,8 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
static void buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
/* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
GLcontext *ctx = (GLcontext *) _glapi_get_context();
(void) buffer;
if (ctx) {
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);