use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()
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@@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.75 2002/03/16 00:53:15 brianp Exp $ */
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/* $Id: osmesa.c,v 1.76 2002/03/29 17:20:48 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -877,7 +877,8 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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static void buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
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static void buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
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{
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{
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GET_CURRENT_CONTEXT(ctx);
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/* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
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GLcontext *ctx = (GLcontext *) _glapi_get_context();
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(void) buffer;
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(void) buffer;
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if (ctx) {
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if (ctx) {
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OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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