glsl: Stop lowering ir_quadop_vector.
Now that everybody goes through NIR, glsl_to_nir is happy to handle the instruction and turn it into nir_op_vec4 instead of going to a temp variable and back. No changes on freedreno shader-db. Reviewed-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16363>
This commit is contained in:
@@ -174,7 +174,6 @@ files_libglsl = files(
|
||||
'lower_tess_level.cpp',
|
||||
'lower_vec_index_to_cond_assign.cpp',
|
||||
'lower_vec_index_to_swizzle.cpp',
|
||||
'lower_vector.cpp',
|
||||
'lower_vector_derefs.cpp',
|
||||
'lower_vector_insert.cpp',
|
||||
'lower_vertex_id.cpp',
|
||||
|
Reference in New Issue
Block a user