Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
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@@ -29,6 +29,8 @@
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#include "macros.h"
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#include "types.h"
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#include "tnl/t_context.h"
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#include "ss_triangle.h"
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#include "ss_context.h"
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