glsl: move off mtypes.h in lots of places.
This moves to the new split out header files, should mean less recompiling for unrelated changes. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
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@@ -26,7 +26,8 @@
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#include "gl_nir.h"
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#include "gl_nir_linker.h"
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#include "linker_util.h"
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#include "main/mtypes.h"
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#include "main/shader_types.h"
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#include "main/consts_exts.h"
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#include "main/shaderobj.h"
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#include "ir_uniform.h" /* for gl_uniform_storage */
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