glsl: move off mtypes.h in lots of places.

This moves to the new split out header files, should mean less recompiling
for unrelated changes.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
This commit is contained in:
Dave Airlie
2022-01-07 15:11:21 +10:00
committed by Marge Bot
parent a7b9b4086c
commit 23b361ae12
39 changed files with 41 additions and 40 deletions

View File

@@ -26,7 +26,8 @@
#include "gl_nir.h"
#include "gl_nir_linker.h"
#include "linker_util.h"
#include "main/mtypes.h"
#include "main/shader_types.h"
#include "main/consts_exts.h"
#include "main/shaderobj.h"
#include "ir_uniform.h" /* for gl_uniform_storage */