ac: move ac_shader_info to radv folder

This is RADV specific code.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-03-13 14:49:11 +01:00
parent 2cfba40eea
commit 237229430f
11 changed files with 63 additions and 99 deletions

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@@ -46,8 +46,6 @@ AMD_COMPILER_FILES = \
common/ac_llvm_util.h \ common/ac_llvm_util.h \
common/ac_lower_subgroups.c \ common/ac_lower_subgroups.c \
common/ac_shader_abi.h \ common/ac_shader_abi.h \
common/ac_shader_info.c \
common/ac_shader_info.h \
common/ac_shader_util.c \ common/ac_shader_util.c \
common/ac_shader_util.h common/ac_shader_util.h

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@@ -29,7 +29,6 @@
#include "llvm-c/TargetMachine.h" #include "llvm-c/TargetMachine.h"
#include "amd_family.h" #include "amd_family.h"
#include "../vulkan/radv_descriptor_set.h" #include "../vulkan/radv_descriptor_set.h"
#include "ac_shader_info.h"
#include "compiler/shader_enums.h" #include "compiler/shader_enums.h"
struct ac_shader_binary; struct ac_shader_binary;
struct ac_shader_config; struct ac_shader_config;

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@@ -1,76 +0,0 @@
/*
* Copyright © 2017 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef AC_SHADER_INFO_H
#define AC_SHADER_INFO_H
#include "compiler/shader_enums.h"
struct nir_shader;
struct ac_nir_compiler_options;
struct ac_shader_info {
bool loads_push_constants;
uint32_t desc_set_used_mask;
bool needs_multiview_view_index;
bool uses_invocation_id;
bool uses_prim_id;
struct {
uint8_t input_usage_mask[VERT_ATTRIB_MAX];
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
bool needs_instance_id;
} vs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
} tes;
struct {
bool force_persample;
bool needs_sample_positions;
bool uses_input_attachments;
bool writes_memory;
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
bool has_pcoord;
bool prim_id_input;
bool layer_input;
} ps;
struct {
bool uses_grid_size;
bool uses_block_id[3];
bool uses_thread_id[3];
bool uses_local_invocation_idx;
} cs;
};
/* A NIR pass to gather all the info needed to optimise the allocation patterns
* for the RADV user sgprs
*/
void
ac_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
struct ac_shader_info *info);
#endif

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@@ -37,8 +37,6 @@ amd_common_files = files(
'ac_llvm_util.h', 'ac_llvm_util.h',
'ac_lower_subgroups.c', 'ac_lower_subgroups.c',
'ac_shader_abi.h', 'ac_shader_abi.h',
'ac_shader_info.c',
'ac_shader_info.h',
'ac_shader_util.c', 'ac_shader_util.c',
'ac_shader_util.h', 'ac_shader_util.h',
'ac_nir_to_llvm.c', 'ac_nir_to_llvm.c',

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@@ -60,6 +60,7 @@ VULKAN_FILES := \
radv_private.h \ radv_private.h \
radv_radeon_winsys.h \ radv_radeon_winsys.h \
radv_shader.c \ radv_shader.c \
radv_shader_info.c \
radv_shader.h \ radv_shader.h \
radv_query.c \ radv_query.c \
radv_util.c \ radv_util.c \

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@@ -88,6 +88,7 @@ libradv_files = files(
'radv_radeon_winsys.h', 'radv_radeon_winsys.h',
'radv_shader.c', 'radv_shader.c',
'radv_shader.h', 'radv_shader.h',
'radv_shader_info.c',
'radv_query.c', 'radv_query.c',
'radv_util.c', 'radv_util.c',
'radv_util.h', 'radv_util.h',

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@@ -3007,7 +3007,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
memset(shader_info, 0, sizeof(*shader_info)); memset(shader_info, 0, sizeof(*shader_info));
for(int i = 0; i < shader_count; ++i) for(int i = 0; i < shader_count; ++i)
ac_nir_shader_info_pass(shaders[i], options, &shader_info->info); radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
for (i = 0; i < RADV_UD_MAX_SETS; i++) for (i = 0; i < RADV_UD_MAX_SETS; i++)
shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1; shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;

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@@ -1697,6 +1697,13 @@ void radv_compile_nir_shader(LLVMTargetMachineRef tm,
const struct ac_nir_compiler_options *options, const struct ac_nir_compiler_options *options,
bool dump_shader); bool dump_shader);
/* radv_shader_info.h */
struct radv_shader_info;
void radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
struct radv_shader_info *info);
struct radeon_winsys_sem; struct radeon_winsys_sem;
#define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType) \ #define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType) \

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@@ -383,7 +383,7 @@ radv_fill_shader_variant(struct radv_device *device,
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
break; break;
case MESA_SHADER_COMPUTE: { case MESA_SHADER_COMPUTE: {
struct ac_shader_info *info = &variant->info.info; struct radv_shader_info *info = &variant->info.info;
variant->rsrc2 |= variant->rsrc2 |=
S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) | S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) | S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
@@ -401,7 +401,7 @@ radv_fill_shader_variant(struct radv_device *device,
if (device->physical_device->rad_info.chip_class >= GFX9 && if (device->physical_device->rad_info.chip_class >= GFX9 &&
stage == MESA_SHADER_GEOMETRY) { stage == MESA_SHADER_GEOMETRY) {
struct ac_shader_info *info = &variant->info.info; struct radv_shader_info *info = &variant->info.info;
unsigned es_type = variant->info.gs.es_type; unsigned es_type = variant->info.gs.es_type;
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt; unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;

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@@ -53,6 +53,42 @@ struct radv_shader_module {
char data[0]; char data[0];
}; };
struct radv_shader_info {
bool loads_push_constants;
uint32_t desc_set_used_mask;
bool needs_multiview_view_index;
bool uses_invocation_id;
bool uses_prim_id;
struct {
uint8_t input_usage_mask[VERT_ATTRIB_MAX];
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
bool needs_instance_id;
} vs;
struct {
uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
} tes;
struct {
bool force_persample;
bool needs_sample_positions;
bool uses_input_attachments;
bool writes_memory;
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
bool has_pcoord;
bool prim_id_input;
bool layer_input;
} ps;
struct {
bool uses_grid_size;
bool uses_block_id[3];
bool uses_thread_id[3];
bool uses_local_invocation_idx;
} cs;
};
struct radv_userdata_info { struct radv_userdata_info {
int8_t sgpr_idx; int8_t sgpr_idx;
uint8_t num_sgprs; uint8_t num_sgprs;
@@ -83,7 +119,7 @@ struct radv_es_output_info {
struct radv_shader_variant_info { struct radv_shader_variant_info {
struct radv_userdata_locations user_sgprs_locs; struct radv_userdata_locations user_sgprs_locs;
struct ac_shader_info info; struct radv_shader_info info;
unsigned num_user_sgprs; unsigned num_user_sgprs;
unsigned num_input_sgprs; unsigned num_input_sgprs;
unsigned num_input_vgprs; unsigned num_input_vgprs;

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@@ -20,19 +20,19 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE. * IN THE SOFTWARE.
*/ */
#include "radv_private.h"
#include "radv_shader.h"
#include "nir/nir.h" #include "nir/nir.h"
#include "ac_shader_info.h"
#include "ac_nir_to_llvm.h"
static void mark_sampler_desc(const nir_variable *var, static void mark_sampler_desc(const nir_variable *var,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
info->desc_set_used_mask |= (1 << var->data.descriptor_set); info->desc_set_used_mask |= (1 << var->data.descriptor_set);
} }
static void static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr, gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
switch (instr->intrinsic) { switch (instr->intrinsic) {
case nir_intrinsic_interp_var_at_sample: case nir_intrinsic_interp_var_at_sample:
@@ -173,7 +173,7 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
static void static void
gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
if (instr->sampler) if (instr->sampler)
mark_sampler_desc(instr->sampler->var, info); mark_sampler_desc(instr->sampler->var, info);
@@ -183,7 +183,7 @@ gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
static void static void
gather_info_block(const nir_shader *nir, const nir_block *block, gather_info_block(const nir_shader *nir, const nir_block *block,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
nir_foreach_instr(instr, block) { nir_foreach_instr(instr, block) {
switch (instr->type) { switch (instr->type) {
@@ -201,7 +201,7 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
static void static void
gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var, gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
int idx = var->data.location; int idx = var->data.location;
@@ -211,7 +211,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
static void static void
gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var, gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
const struct glsl_type *type = glsl_without_array(var->type); const struct glsl_type *type = glsl_without_array(var->type);
int idx = var->data.location; int idx = var->data.location;
@@ -238,7 +238,7 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
static void static void
gather_info_input_decl(const nir_shader *nir, const nir_variable *var, gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
switch (nir->info.stage) { switch (nir->info.stage) {
case MESA_SHADER_VERTEX: case MESA_SHADER_VERTEX:
@@ -254,7 +254,7 @@ gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
static void static void
gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var, gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
int idx = var->data.location; int idx = var->data.location;
@@ -275,7 +275,7 @@ gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
static void static void
gather_info_output_decl(const nir_shader *nir, const nir_variable *var, gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
switch (nir->info.stage) { switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
@@ -287,9 +287,9 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
} }
void void
ac_nir_shader_info_pass(const struct nir_shader *nir, radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options, const struct ac_nir_compiler_options *options,
struct ac_shader_info *info) struct radv_shader_info *info)
{ {
struct nir_function *func = struct nir_function *func =
(struct nir_function *)exec_list_get_head_const(&nir->functions); (struct nir_function *)exec_list_get_head_const(&nir->functions);