ac: move ac_shader_info to radv folder

This is RADV specific code.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-03-13 14:49:11 +01:00
parent 2cfba40eea
commit 237229430f
11 changed files with 63 additions and 99 deletions

View File

@@ -383,7 +383,7 @@ radv_fill_shader_variant(struct radv_device *device,
case MESA_SHADER_FRAGMENT:
break;
case MESA_SHADER_COMPUTE: {
struct ac_shader_info *info = &variant->info.info;
struct radv_shader_info *info = &variant->info.info;
variant->rsrc2 |=
S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
@@ -401,7 +401,7 @@ radv_fill_shader_variant(struct radv_device *device,
if (device->physical_device->rad_info.chip_class >= GFX9 &&
stage == MESA_SHADER_GEOMETRY) {
struct ac_shader_info *info = &variant->info.info;
struct radv_shader_info *info = &variant->info.info;
unsigned es_type = variant->info.gs.es_type;
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;