radeonsi: reorganize emit_db_render_state and simplify VRS code

for better readability

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21525>
This commit is contained in:
Marek Olšák
2023-02-19 04:39:47 -05:00
committed by Marge Bot
parent be8c61b4f6
commit 236890608f

View File

@@ -1516,7 +1516,7 @@ void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
static void si_emit_db_render_state(struct si_context *sctx)
{
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
unsigned db_shader_control, db_render_control, db_count_control;
unsigned db_shader_control, db_render_control, db_count_control, vrs_override_cntl = 0;
/* DB_RENDER_CONTROL */
if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
@@ -1581,18 +1581,6 @@ static void si_emit_db_render_state(struct si_context *sctx)
}
}
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
db_render_control, db_count_control);
/* DB_RENDER_OVERRIDE2 */
radeon_opt_set_context_reg(
sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
S_028010_CENTROID_COMPUTATION_MODE(sctx->gfx_level >= GFX10_3 ? 1 : 0));
db_shader_control = sctx->ps_db_shader_control;
/* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
@@ -1606,53 +1594,58 @@ static void si_emit_db_render_state(struct si_context *sctx)
S_02880C_OVERRIDE_INTRINSIC_RATE(2);
}
if (sctx->gfx_level >= GFX10_3) {
/* Variable rate shading. */
unsigned mode, log_rate_x, log_rate_y;
if (sctx->allow_flat_shading) {
mode = V_028064_SC_VRS_COMB_MODE_OVERRIDE;
log_rate_x = log_rate_y = 1; /* 2x2 VRS (log2(2) == 1) */
} else {
/* If the shader is using discard, turn off coarse shading because discarding at 2x2 pixel
* granularity degrades quality too much.
*
* The shader writes the VRS rate and we either pass it through or do MIN(shader, 1x1)
* to disable coarse shading.
*/
mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
V_028064_SC_VRS_COMB_MODE_MIN : V_028064_SC_VRS_COMB_MODE_PASSTHRU;
log_rate_x = log_rate_y = 0; /* 1x1 VRS (log2(1) == 0) */
}
if (sctx->gfx_level >= GFX11) {
vrs_override_cntl = S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_0283D0_VRS_RATE(log_rate_x * 4 + log_rate_y);
} else {
vrs_override_cntl = S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_028064_VRS_OVERRIDE_RATE_X(log_rate_x) |
S_028064_VRS_OVERRIDE_RATE_Y(log_rate_y);
}
}
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
db_render_control, db_count_control);
/* DB_RENDER_OVERRIDE2 */
radeon_opt_set_context_reg(
sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
S_028010_CENTROID_COMPUTATION_MODE(sctx->gfx_level >= GFX10_3 ? 1 : 0));
radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
db_shader_control);
if (sctx->gfx_level >= GFX10_3) {
if (sctx->allow_flat_shading) {
if (sctx->gfx_level == GFX11) {
radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(
V_0283D0_SC_VRS_COMB_MODE_OVERRIDE) |
/* If the hw doesn't support VRS 4x4, it will silently
* use 2x2 instead. */
S_0283D0_VRS_RATE(V_0283D0_VRS_SHADING_RATE_4X4));
} else {
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(
V_028064_SC_VRS_COMB_MODE_OVERRIDE) |
S_028064_VRS_OVERRIDE_RATE_X(1) |
S_028064_VRS_OVERRIDE_RATE_Y(1));
}
} else {
/* If the shader is using discard, turn off coarse shading because
* discard at 2x2 pixel granularity degrades quality too much.
*
* MIN allows sample shading but not coarse shading.
*/
if (sctx->gfx_level == GFX11) {
unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
V_0283D0_SC_VRS_COMB_MODE_MIN : V_0283D0_SC_VRS_COMB_MODE_PASSTHRU;
radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_0283D0_VRS_RATE(V_0283D0_VRS_SHADING_RATE_1X1));
} else {
unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
V_028064_SC_VRS_COMB_MODE_MIN : V_028064_SC_VRS_COMB_MODE_PASSTHRU;
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_028064_VRS_OVERRIDE_RATE_X(0) |
S_028064_VRS_OVERRIDE_RATE_Y(0));
}
}
if (sctx->gfx_level >= GFX11) {
radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, vrs_override_cntl);
} else if (sctx->gfx_level >= GFX10_3) {
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, vrs_override_cntl);
}
radeon_end_update_context_roll(sctx);
}