mesa: add some minor fixes for geometry shaders
This commit is contained in:
@@ -925,6 +925,8 @@ print_shader_info(const struct gl_shader_program *shProg)
|
||||
printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
|
||||
if (shProg->FragmentProgram)
|
||||
printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
|
||||
if (shProg->GeometryProgram)
|
||||
printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id);
|
||||
}
|
||||
|
||||
|
||||
@@ -1075,6 +1077,7 @@ validate_shader_program(const struct gl_shader_program *shProg,
|
||||
char *errMsg)
|
||||
{
|
||||
const struct gl_vertex_program *vp = shProg->VertexProgram;
|
||||
const struct gl_geometry_program *gp = shProg->GeometryProgram;
|
||||
const struct gl_fragment_program *fp = shProg->FragmentProgram;
|
||||
|
||||
if (!shProg->LinkStatus) {
|
||||
@@ -1104,6 +1107,9 @@ validate_shader_program(const struct gl_shader_program *shProg,
|
||||
if (vp && !validate_samplers(&vp->Base, errMsg)) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (gp && !validate_samplers(&gp->Base, errMsg)) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (fp && !validate_samplers(&fp->Base, errMsg)) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user