mesa: add some minor fixes for geometry shaders

This commit is contained in:
Brian Paul
2011-06-02 20:56:23 -06:00
parent b03296c1e9
commit 230c71d9ee

View File

@@ -925,6 +925,8 @@ print_shader_info(const struct gl_shader_program *shProg)
printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
if (shProg->FragmentProgram)
printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
if (shProg->GeometryProgram)
printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id);
}
@@ -1075,6 +1077,7 @@ validate_shader_program(const struct gl_shader_program *shProg,
char *errMsg)
{
const struct gl_vertex_program *vp = shProg->VertexProgram;
const struct gl_geometry_program *gp = shProg->GeometryProgram;
const struct gl_fragment_program *fp = shProg->FragmentProgram;
if (!shProg->LinkStatus) {
@@ -1104,6 +1107,9 @@ validate_shader_program(const struct gl_shader_program *shProg,
if (vp && !validate_samplers(&vp->Base, errMsg)) {
return GL_FALSE;
}
if (gp && !validate_samplers(&gp->Base, errMsg)) {
return GL_FALSE;
}
if (fp && !validate_samplers(&fp->Base, errMsg)) {
return GL_FALSE;
}