d3d12: Default newly-created resources to not-resident
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
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@@ -249,8 +249,13 @@ init_texture(struct d3d12_screen *screen,
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D3D12_HEAP_PROPERTIES heap_pris = screen->dev->GetCustomHeapProperties(0, D3D12_HEAP_TYPE_DEFAULT);
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D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ?
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D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE;
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enum d3d12_residency_status init_residency = screen->support_create_not_resident ?
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d3d12_evicted : d3d12_resident;
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HRESULT hres = screen->dev->CreateCommittedResource(&heap_pris,
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D3D12_HEAP_FLAG_NONE,
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heap_flags,
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&desc,
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D3D12_RESOURCE_STATE_COMMON,
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NULL,
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@@ -269,7 +274,7 @@ init_texture(struct d3d12_screen *screen,
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&res->dt_stride);
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}
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, templ->format, d3d12_resident);
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, templ->format, init_residency);
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return true;
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}
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