glsl: initialise pointer to NULL
Fixes uninitialised warning and covery defect. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -438,7 +438,7 @@ deref_output(ir_variable *var)
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static ir_function_signature *
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get_main(gl_linked_shader *sh)
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{
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ir_function_signature *sig;
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ir_function_signature *sig = NULL;
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/* We can't use _mesa_get_main_function_signature() because we don't
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* have a symbol table at this point. Just go find main() by hand.
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*/
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