Fix some warnings
This commit is contained in:
@@ -49,6 +49,10 @@
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#undef GET_PROGRAM_NAME
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#if (defined(__GNU_LIBRARY__) || defined(__GLIBC__)) && !defined(__UCLIBC__)
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# if !defined(__GLIBC__) || (__GLIBC__ < 2)
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/* These aren't declared in any libc5 header */
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extern char *program_invocation_name, *program_invocation_short_name;
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# endif
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# define GET_PROGRAM_NAME() program_invocation_short_name
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#elif defined(__FreeBSD__) && (__FreeBSD__ >= 2)
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# include <osreldate.h>
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@@ -256,7 +260,7 @@ static GLfloat strToF (const XML_Char *string, const XML_Char **tail) {
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string = numStart;
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/* scale of the first digit */
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scale = sign * powf (10.0f, (GLfloat)(pointPos-1 + exponent));
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scale = sign * (GLfloat)pow (10.0, (GLdouble)(pointPos-1 + exponent));
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/* second pass: parse digits */
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do {
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@@ -162,9 +162,12 @@ XVisualInfo PUBLIC *
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glXChooseVisual(Display *dpy, int screen, int *list)
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{
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struct _glxapi_table *t;
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printf("1\n");
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GET_DISPATCH(dpy, t);
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printf("2\n");
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if (!t)
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return NULL;
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printf("3\n");
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return (t->ChooseVisual)(dpy, screen, list);
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}
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@@ -886,11 +886,9 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
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case GL_TEXTURE_CUBE_MAP_ARB:
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case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
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return ctx->Const.MaxCubeTextureLevels;
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break;
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case GL_TEXTURE_RECTANGLE_NV:
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case GL_PROXY_TEXTURE_RECTANGLE_NV:
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return 1;
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break;
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default:
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return 0; /* bad target */
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}
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@@ -541,8 +541,7 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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_mesa_problem(ctx, "Invalid material state in fetch_state");
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return;
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}
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};
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return;
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}
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case STATE_LIGHT:
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{
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/* state[1] is the light number */
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@@ -590,7 +589,6 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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return;
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}
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}
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return;
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case STATE_LIGHTMODEL_AMBIENT:
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COPY_4V(value, ctx->Light.Model.Ambient);
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return;
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@@ -650,7 +648,6 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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return;
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}
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}
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return;
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case STATE_TEXGEN:
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{
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/* state[1] is the texture unit */
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@@ -686,7 +683,6 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
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return;
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}
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}
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return;
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case STATE_TEXENV_COLOR:
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{
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/* state[1] is the texture unit */
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@@ -178,16 +178,12 @@ GLchan *get_alpha_buffer( GLcontext *ctx )
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switch (swrast->CurrentBufferBit) {
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case DD_FRONT_LEFT_BIT:
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return ctx->DrawBuffer->FrontLeftAlpha;
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break;
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case DD_BACK_LEFT_BIT:
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return ctx->DrawBuffer->BackLeftAlpha;
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break;
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case DD_FRONT_RIGHT_BIT:
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return ctx->DrawBuffer->FrontRightAlpha;
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break;
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case DD_BACK_RIGHT_BIT:
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return ctx->DrawBuffer->BackRightAlpha;
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break;
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default:
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_mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");
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return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
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@@ -425,6 +425,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
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RENDER_SPAN( span );
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#endif
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(void)span;
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}
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@@ -2727,7 +2727,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
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ASSERT(t->MinFilter == GL_NEAREST);
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return &sample_nearest_1d;
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}
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break;
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case GL_TEXTURE_2D:
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if (format == GL_DEPTH_COMPONENT) {
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return &sample_depth_texture;
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@@ -2759,7 +2758,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
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return &sample_nearest_2d;
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}
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}
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break;
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case GL_TEXTURE_3D:
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if (needLambda) {
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return &sample_lambda_3d;
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@@ -2771,7 +2769,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
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ASSERT(t->MinFilter == GL_NEAREST);
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return &sample_nearest_3d;
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}
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break;
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case GL_TEXTURE_CUBE_MAP:
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if (needLambda) {
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return &sample_lambda_cube;
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@@ -2783,7 +2780,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
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ASSERT(t->MinFilter == GL_NEAREST);
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return &sample_nearest_cube;
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}
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break;
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case GL_TEXTURE_RECTANGLE_NV:
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if (needLambda) {
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return &sample_lambda_rect;
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@@ -2795,7 +2791,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
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ASSERT(t->MinFilter == GL_NEAREST);
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return &sample_nearest_rect;
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}
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break;
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default:
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_mesa_problem(ctx,
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"invalid target in _swrast_choose_texture_sample_func");
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@@ -36,7 +36,7 @@
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/* define TRACE to trace lighting code */
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/* #define TRACE 1 */
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#define TRACE 1
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/*
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* ctx is the current context
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@@ -253,8 +253,9 @@ static void TAG(light_rgba)( GLcontext *ctx,
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
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#if IDX & LIGHT_TWOSIDE
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GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
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GLfloat (*color[2])[4];
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#endif
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const GLuint nr = VB->Count;
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@@ -265,9 +266,6 @@ static void TAG(light_rgba)( GLcontext *ctx,
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(void) nstride;
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(void) vstride;
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color[0] = Fcolor;
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color[1] = Bcolor;
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VB->ColorPtr[0] = &store->LitColor[0];
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sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
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