mesa: Remove checks of Visual.rgbMode
This must always be true now, so there is no reason to check it. Ever. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -51,11 +51,6 @@ _mesa_ClearIndex( GLfloat c )
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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ctx->Color.ClearIndex = (GLuint) c;
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if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
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/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
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(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
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}
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}
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#endif
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@@ -92,7 +87,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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COPY_4V(ctx->Color.ClearColor, tmp);
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if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
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if (ctx->Driver.ClearColor) {
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/* it's OK to call glClearColor in CI mode but it should be a NOP */
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(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
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}
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@@ -261,11 +256,6 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
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FLUSH_CURRENT(ctx, 0);
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if (!ctx->DrawBuffer->Visual.rgbMode) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferiv()");
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return;
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}
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if (ctx->NewState) {
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_mesa_update_state( ctx );
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}
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@@ -342,11 +332,6 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
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FLUSH_CURRENT(ctx, 0);
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if (!ctx->DrawBuffer->Visual.rgbMode) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferuiv()");
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return;
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}
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if (ctx->NewState) {
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_mesa_update_state( ctx );
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}
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@@ -401,11 +386,6 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
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FLUSH_CURRENT(ctx, 0);
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if (!ctx->DrawBuffer->Visual.rgbMode) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferfv()");
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return;
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}
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if (ctx->NewState) {
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_mesa_update_state( ctx );
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}
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@@ -480,11 +460,6 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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FLUSH_CURRENT(ctx, 0);
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if (!ctx->DrawBuffer->Visual.rgbMode) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferfi()");
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return;
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}
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if (buffer != GL_DEPTH_STENCIL) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
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_mesa_lookup_enum_by_nr(buffer));
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@@ -1164,8 +1164,6 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
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if (ctxvis == bufvis)
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return GL_TRUE;
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if (ctxvis->rgbMode != bufvis->rgbMode)
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return GL_FALSE;
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#if 0
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/* disabling this fixes the fgl_glxgears pbuffer demo */
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if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
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@@ -78,18 +78,13 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
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ctx->Feedback._Mask = FB_3D;
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break;
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case GL_3D_COLOR:
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ctx->Feedback._Mask = (FB_3D |
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(ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX));
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ctx->Feedback._Mask = (FB_3D | FB_COLOR);
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break;
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case GL_3D_COLOR_TEXTURE:
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ctx->Feedback._Mask = (FB_3D |
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(ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
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FB_TEXTURE);
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ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
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break;
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case GL_4D_COLOR_TEXTURE:
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ctx->Feedback._Mask = (FB_3D | FB_4D |
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(ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
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FB_TEXTURE);
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ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
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@@ -536,7 +536,7 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
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}
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#endif
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/* find first RGB or CI renderbuffer */
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/* find first RGB renderbuffer */
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for (i = 0; i < BUFFER_COUNT; i++) {
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if (fb->Attachment[i].Renderbuffer) {
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const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
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@@ -554,11 +554,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
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fb->Visual.samples = rb->NumSamples;
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break;
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}
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else if (baseFormat == GL_COLOR_INDEX) {
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fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS);
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fb->Visual.rgbMode = GL_FALSE;
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break;
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}
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}
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}
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@@ -1093,31 +1093,22 @@ _mesa_update_lighting( GLcontext *ctx )
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* FLUSH_UPDATE_CURRENT, as when any outstanding material changes
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* are flushed, they will update the derived state at that time.
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*/
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if (ctx->Visual.rgbMode) {
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if (ctx->Light.Model.TwoSide)
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_mesa_update_material( ctx,
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MAT_BIT_FRONT_EMISSION |
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MAT_BIT_FRONT_AMBIENT |
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MAT_BIT_FRONT_DIFFUSE |
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MAT_BIT_FRONT_SPECULAR |
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MAT_BIT_BACK_EMISSION |
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MAT_BIT_BACK_AMBIENT |
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MAT_BIT_BACK_DIFFUSE |
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MAT_BIT_BACK_SPECULAR);
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else
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_mesa_update_material( ctx,
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MAT_BIT_FRONT_EMISSION |
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MAT_BIT_FRONT_AMBIENT |
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MAT_BIT_FRONT_DIFFUSE |
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MAT_BIT_FRONT_SPECULAR);
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}
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else {
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static const GLfloat ci[3] = { .30F, .59F, .11F };
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foreach(light, &ctx->Light.EnabledList) {
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light->_dli = DOT3(ci, light->Diffuse);
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light->_sli = DOT3(ci, light->Specular);
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}
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}
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if (ctx->Light.Model.TwoSide)
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_mesa_update_material(ctx,
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MAT_BIT_FRONT_EMISSION |
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MAT_BIT_FRONT_AMBIENT |
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MAT_BIT_FRONT_DIFFUSE |
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MAT_BIT_FRONT_SPECULAR |
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MAT_BIT_BACK_EMISSION |
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MAT_BIT_BACK_AMBIENT |
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MAT_BIT_BACK_DIFFUSE |
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MAT_BIT_BACK_SPECULAR);
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else
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_mesa_update_material(ctx,
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MAT_BIT_FRONT_EMISSION |
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MAT_BIT_FRONT_AMBIENT |
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MAT_BIT_FRONT_DIFFUSE |
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MAT_BIT_FRONT_SPECULAR);
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}
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@@ -246,28 +246,22 @@ window_pos3f(GLfloat x, GLfloat y, GLfloat z)
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ctx->Current.RasterDistance = 0.0;
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/* raster color = current color or index */
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if (ctx->Visual.rgbMode) {
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ctx->Current.RasterColor[0]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
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ctx->Current.RasterColor[1]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
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ctx->Current.RasterColor[2]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
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ctx->Current.RasterColor[3]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[0]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[1]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[2]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[3]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
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}
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else {
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ctx->Current.RasterIndex
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= ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
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}
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ctx->Current.RasterColor[0]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
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ctx->Current.RasterColor[1]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
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ctx->Current.RasterColor[2]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
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ctx->Current.RasterColor[3]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[0]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[1]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[2]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
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ctx->Current.RasterSecondaryColor[3]
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= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
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/* raster texcoord = current texcoord */
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{
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@@ -77,14 +77,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
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case GL_RGBA:
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case GL_BGRA:
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case GL_ABGR_EXT:
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if (drawing) {
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if (!ctx->DrawBuffer->Visual.rgbMode) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawPixels(drawing RGB pixels into color index buffer)");
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return GL_TRUE;
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}
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}
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else {
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if (!drawing) {
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/* reading */
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if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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@@ -95,10 +88,9 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
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break;
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case GL_COLOR_INDEX:
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if (drawing) {
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if (ctx->DrawBuffer->Visual.rgbMode &&
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(ctx->PixelMaps.ItoR.Size == 0 ||
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ctx->PixelMaps.ItoG.Size == 0 ||
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ctx->PixelMaps.ItoB.Size == 0)) {
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if (ctx->PixelMaps.ItoR.Size == 0 ||
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ctx->PixelMaps.ItoG.Size == 0 ||
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ctx->PixelMaps.ItoB.Size == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawPixels(drawing color index pixels into RGB buffer)");
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return GL_TRUE;
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@@ -1907,21 +1907,13 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
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if (color) {
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if (fb->Visual.rgbMode) {
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assert(fb->Visual.redBits == fb->Visual.greenBits);
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assert(fb->Visual.redBits == fb->Visual.blueBits);
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_mesa_add_color_renderbuffers(NULL, fb,
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fb->Visual.redBits,
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fb->Visual.alphaBits,
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frontLeft, backLeft,
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frontRight, backRight);
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}
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else {
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_mesa_add_color_index_renderbuffers(NULL, fb,
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fb->Visual.indexBits,
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frontLeft, backLeft,
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frontRight, backRight);
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}
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assert(fb->Visual.redBits == fb->Visual.greenBits);
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assert(fb->Visual.redBits == fb->Visual.blueBits);
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_mesa_add_color_renderbuffers(NULL, fb,
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fb->Visual.redBits,
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fb->Visual.alphaBits,
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frontLeft, backLeft,
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frontRight, backRight);
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}
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if (depth) {
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@@ -1935,7 +1927,6 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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}
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if (accum) {
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assert(fb->Visual.rgbMode);
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assert(fb->Visual.accumRedBits > 0);
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assert(fb->Visual.accumGreenBits > 0);
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assert(fb->Visual.accumBlueBits > 0);
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@@ -1947,14 +1938,12 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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}
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if (aux) {
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assert(fb->Visual.rgbMode);
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assert(fb->Visual.numAuxBuffers > 0);
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_mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
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fb->Visual.numAuxBuffers);
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}
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if (alpha) {
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assert(fb->Visual.rgbMode);
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assert(fb->Visual.alphaBits > 0);
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_mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
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frontLeft, backLeft,
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