Overhaul of line drawing template code. Make better use of sw_span mechanism.
This commit is contained in:
@@ -1,8 +1,8 @@
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/* $Id: osmesa.c,v 1.97 2002/11/13 16:57:44 brianp Exp $ */
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/* $Id: osmesa.c,v 1.98 2002/11/14 03:48:03 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.0
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* Version: 5.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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@@ -393,14 +393,12 @@ do { \
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/*
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* Draw a flat-shaded, RGB line into an osmesa buffer.
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*/
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static void
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flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
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{
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define NAME flat_rgba_line
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#define CLIP_HACK 1
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#define SETUP_CODE \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
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const GLchan *color = vert1->color;
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#define INTERP_XY 1
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#define CLIP_HACK 1
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#define PLOT(X, Y) \
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do { \
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GLchan *p = PIXELADDR4(X, Y); \
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@@ -412,22 +410,20 @@ do { \
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#else
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#include "swrast/s_linetemp.h"
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#endif
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}
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/*
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* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
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*/
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static void
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flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
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{
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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const GLchan *color = vert1->color;
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#define INTERP_XY 1
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#define NAME flat_rgba_z_line
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#define CLIP_HACK 1
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define CLIP_HACK 1
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#define SETUP_CODE \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
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const GLchan *color = vert1->color;
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#define PLOT(X, Y) \
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do { \
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if (Z < *zPtr) { \
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@@ -438,167 +434,13 @@ do { \
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} \
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} while (0)
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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#include "swrast/s_linetemp.h"
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#endif
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}
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/*
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* Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
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* XXX update for GLchan
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*/
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static void
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flat_blend_rgba_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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const GLint rshift = osmesa->rshift;
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const GLint gshift = osmesa->gshift;
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const GLint bshift = osmesa->bshift;
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const GLint avalue = vert0->color[3];
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const GLint msavalue = CHAN_MAX - avalue;
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const GLint rvalue = vert1->color[0]*avalue;
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const GLint gvalue = vert1->color[1]*avalue;
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const GLint bvalue = vert1->color[2]*avalue;
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#define INTERP_XY 1
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#define CLIP_HACK 1
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#define PLOT(X,Y) \
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{ GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
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GLuint pixel = 0; \
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pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
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pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
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pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
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*ptr4 = pixel; \
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}
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#if 0 /* XXX use this in the future */
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#define PLOT(X,Y) \
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{ \
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
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}
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#endif
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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#include "swrast/s_linetemp.h"
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#endif
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}
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/*
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* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
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* But don't write to Z buffer.
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* XXX update for GLchan
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*/
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static void
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flat_blend_rgba_z_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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const GLint rshift = osmesa->rshift;
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const GLint gshift = osmesa->gshift;
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const GLint bshift = osmesa->bshift;
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const GLint avalue = vert0->color[3];
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const GLint msavalue = 256 - avalue;
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const GLint rvalue = vert1->color[0]*avalue;
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const GLint gvalue = vert1->color[1]*avalue;
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const GLint bvalue = vert1->color[2]*avalue;
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define CLIP_HACK 1
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#define PLOT(X,Y) \
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if (Z < *zPtr) { \
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GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
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GLuint pixel = 0; \
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pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
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pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
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pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
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*ptr4 = pixel; \
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}
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#if 0 /* XXX use this in the future */
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#define PLOT(X,Y) \
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if (Z < *zPtr) { \
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
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}
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#endif
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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#include "swrast/s_linetemp.h"
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#endif
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}
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/*
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* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
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* XXX update for GLchan
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*/
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static void
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flat_blend_rgba_z_line_write( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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const GLint rshift = osmesa->rshift;
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const GLint gshift = osmesa->gshift;
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const GLint bshift = osmesa->bshift;
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const GLint avalue = vert0->color[3];
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const GLint msavalue = 256 - avalue;
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const GLint rvalue = vert1->color[0]*avalue;
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const GLint gvalue = vert1->color[1]*avalue;
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const GLint bvalue = vert1->color[2]*avalue;
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define CLIP_HACK 1
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#define PLOT(X,Y) \
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if (Z < *zPtr) { \
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GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
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GLuint pixel = 0; \
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pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
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pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
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pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
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*ptr4 = pixel; \
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*zPtr = Z; \
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}
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#if 0 /* XXX use this in the future */
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#define PLOT(X,Y) \
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if (Z < *zPtr) { \
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
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*zPtr = Z; \
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}
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#endif
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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#include "swrast/s_linetemp.h"
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#endif
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}
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/*
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* Analyze context state to see if we can provide a fast line drawing
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@@ -633,39 +475,6 @@ osmesa_choose_line_function( GLcontext *ctx )
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return (swrast_line_func) flat_rgba_line;
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}
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if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
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&& ctx->Depth.Func==GL_LESS
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&& ctx->Depth.Mask==GL_TRUE
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
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&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
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&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
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&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
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&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
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&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
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return (swrast_line_func) flat_blend_rgba_z_line_write;
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}
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if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
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&& ctx->Depth.Func==GL_LESS
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&& ctx->Depth.Mask==GL_FALSE
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
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&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
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&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
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&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
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&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
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&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
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return (swrast_line_func) flat_blend_rgba_z_line;
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}
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if (swrast->_RasterMask==BLEND_BIT
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&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
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&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
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&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
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&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
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&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
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return (swrast_line_func) flat_blend_rgba_line;
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}
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return (swrast_line_func) NULL;
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}
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@@ -1,10 +1,10 @@
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/* $Id: xm_line.c,v 1.20 2002/06/15 03:03:10 brianp Exp $ */
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/* $Id: xm_line.c,v 1.21 2002/11/14 03:48:03 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 5.1
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -123,73 +123,60 @@ void xmesa_choose_point( GLcontext *ctx )
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/*
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* Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
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*/
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static void flat_TRUECOLOR_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
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const GLubyte *color = vert1->color;
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XMesaImage *img = xmesa->xm_buffer->backimage;
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unsigned long pixel;
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#define NAME flat_TRUECOLOR_line
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#define SETUP_CODE \
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
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const GLubyte *color = vert1->color; \
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XMesaImage *img = xmesa->xm_buffer->backimage; \
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unsigned long pixel; \
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PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
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#define INTERP_XY 1
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#define CLIP_HACK 1
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#define PLOT(X,Y) XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel );
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#include "swrast/s_linetemp.h"
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}
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/*
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* Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
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*/
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static void flat_8A8B8G8R_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
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const GLubyte *color = vert1->color;
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#define NAME flat_8A8B8G8R_line
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#define SETUP_CODE \
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
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const GLubyte *color = vert1->color; \
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GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
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#define PIXEL_TYPE GLuint
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#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
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#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
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#define CLIP_HACK 1
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#define PLOT(X,Y) *pixelPtr = pixel;
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#include "swrast/s_linetemp.h"
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}
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/*
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* Draw a flat-shaded, PF_8R8G8B line into an XImage.
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*/
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static void flat_8R8G8B_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
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const GLubyte *color = vert1->color;
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#define NAME flat_8R8G8B_line
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#define SETUP_CODE \
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
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const GLubyte *color = vert1->color; \
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GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
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#define PIXEL_TYPE GLuint
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#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
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#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
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#define CLIP_HACK 1
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#define PLOT(X,Y) *pixelPtr = pixel;
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#include "swrast/s_linetemp.h"
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}
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/*
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* Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
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*/
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static void flat_8R8G8B24_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
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#define NAME flat_8R8G8B24_line
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#define SETUP_CODE \
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
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const GLubyte *color = vert1->color;
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#define PIXEL_TYPE bgr_t
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#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
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#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
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@@ -199,130 +186,109 @@ static void flat_8R8G8B24_line( GLcontext *ctx,
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pixelPtr->g = color[GCOMP]; \
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pixelPtr->b = color[BCOMP]; \
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}
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#include "swrast/s_linetemp.h"
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}
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/*
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* Draw a flat-shaded, PF_5R6G5B line into an XImage.
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*/
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static void flat_5R6G5B_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
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const GLubyte *color = vert1->color;
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#define NAME flat_5R6G5B_line
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#define SETUP_CODE \
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
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const GLubyte *color = vert1->color; \
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GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
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#define PIXEL_TYPE GLushort
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#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
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#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
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#define CLIP_HACK 1
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#define PLOT(X,Y) *pixelPtr = pixel;
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#include "swrast/s_linetemp.h"
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}
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/*
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* Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
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*/
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static void flat_DITHER_5R6G5B_line( GLcontext *ctx,
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const SWvertex *vert0, const SWvertex *vert1 )
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{
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XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
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#define NAME flat_DITHER_5R6G5B_line
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#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color;
|
||||
|
||||
#define PIXEL_TYPE GLushort
|
||||
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
|
||||
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
|
||||
#define CLIP_HACK 1
|
||||
#define PLOT(X,Y) PACK_TRUEDITHER( *pixelPtr, X, Y, color[0], color[1], color[2] );
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, PF_DITHER 8-bit line into an XImage.
|
||||
*/
|
||||
static void flat_DITHER8_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
GLint r = color[0], g = color[1], b = color[2];
|
||||
#define NAME flat_DITHER8_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLint r = color[0], g = color[1], b = color[2]; \
|
||||
DITHER_SETUP;
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define PIXEL_TYPE GLubyte
|
||||
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
|
||||
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
|
||||
#define CLIP_HACK 1
|
||||
#define PLOT(X,Y) *pixelPtr = DITHER(X,Y,r,g,b);
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage.
|
||||
*/
|
||||
static void flat_LOOKUP8_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
GLubyte pixel;
|
||||
LOOKUP_SETUP;
|
||||
#define NAME flat_LOOKUP8_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLubyte pixel; \
|
||||
LOOKUP_SETUP; \
|
||||
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
|
||||
|
||||
#define PIXEL_TYPE GLubyte
|
||||
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
|
||||
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
|
||||
#define CLIP_HACK 1
|
||||
#define PLOT(X,Y) *pixelPtr = pixel;
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, PF_HPCR line into an XImage.
|
||||
*/
|
||||
static void flat_HPCR_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
#define NAME flat_HPCR_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLint r = color[0], g = color[1], b = color[2];
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define PIXEL_TYPE GLubyte
|
||||
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
|
||||
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
|
||||
#define CLIP_HACK 1
|
||||
#define PLOT(X,Y) *pixelPtr = (GLubyte) DITHER_HPCR(X,Y,r,g,b);
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
|
||||
*/
|
||||
static void flat_TRUECOLOR_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
XMesaImage *img = xmesa->xm_buffer->backimage;
|
||||
unsigned long pixel;
|
||||
#define NAME flat_TRUECOLOR_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
XMesaImage *img = xmesa->xm_buffer->backimage; \
|
||||
unsigned long pixel; \
|
||||
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define CLIP_HACK 1
|
||||
@@ -331,21 +297,18 @@ static void flat_TRUECOLOR_z_line( GLcontext *ctx,
|
||||
*zPtr = Z; \
|
||||
XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel ); \
|
||||
}
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
|
||||
*/
|
||||
static void flat_8A8B8G8R_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
#define NAME flat_8A8B8G8R_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
|
||||
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLuint
|
||||
@@ -357,21 +320,18 @@ static void flat_8A8B8G8R_z_line( GLcontext *ctx,
|
||||
*zPtr = Z; \
|
||||
*pixelPtr = pixel; \
|
||||
}
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage.
|
||||
*/
|
||||
static void flat_8R8G8B_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
#define NAME flat_8R8G8B_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
|
||||
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLuint
|
||||
@@ -383,20 +343,17 @@ static void flat_8R8G8B_z_line( GLcontext *ctx,
|
||||
*zPtr = Z; \
|
||||
*pixelPtr = pixel; \
|
||||
}
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage.
|
||||
*/
|
||||
static void flat_8R8G8B24_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
#define NAME flat_8R8G8B24_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color;
|
||||
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE bgr_t
|
||||
@@ -410,21 +367,18 @@ static void flat_8R8G8B24_z_line( GLcontext *ctx,
|
||||
pixelPtr->g = color[GCOMP]; \
|
||||
pixelPtr->b = color[BCOMP]; \
|
||||
}
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage.
|
||||
*/
|
||||
static void flat_5R6G5B_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
#define NAME flat_5R6G5B_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
|
||||
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLushort
|
||||
@@ -437,18 +391,16 @@ static void flat_5R6G5B_z_line( GLcontext *ctx,
|
||||
*pixelPtr = pixel; \
|
||||
}
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage.
|
||||
*/
|
||||
static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
#define NAME flat_DITHER_5R6G5B_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color;
|
||||
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLushort
|
||||
@@ -461,21 +413,18 @@ static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
|
||||
PACK_TRUEDITHER(*pixelPtr, X, Y, color[0], color[1], color[2]); \
|
||||
}
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage.
|
||||
*/
|
||||
static void flat_DITHER8_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
GLint r = color[0], g = color[1], b = color[2];
|
||||
#define NAME flat_DITHER8_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLint r = color[0], g = color[1], b = color[2]; \
|
||||
DITHER_SETUP;
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLubyte
|
||||
@@ -488,21 +437,19 @@ static void flat_DITHER8_z_line( GLcontext *ctx,
|
||||
*pixelPtr = (GLubyte) DITHER( X, Y, r, g, b); \
|
||||
}
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage.
|
||||
*/
|
||||
static void flat_LOOKUP8_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
GLubyte pixel;
|
||||
LOOKUP_SETUP;
|
||||
#define NAME flat_LOOKUP8_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLubyte pixel; \
|
||||
LOOKUP_SETUP; \
|
||||
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
|
||||
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLubyte
|
||||
@@ -514,22 +461,18 @@ static void flat_LOOKUP8_z_line( GLcontext *ctx,
|
||||
*zPtr = Z; \
|
||||
*pixelPtr = pixel; \
|
||||
}
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Draw a flat-shaded, Z-less, PF_HPCR line into an XImage.
|
||||
*/
|
||||
static void flat_HPCR_z_line( GLcontext *ctx,
|
||||
const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
|
||||
const GLubyte *color = vert1->color;
|
||||
#define NAME flat_HPCR_z_line
|
||||
#define SETUP_CODE \
|
||||
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; \
|
||||
const GLubyte *color = vert1->color; \
|
||||
GLint r = color[0], g = color[1], b = color[2];
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
#define PIXEL_TYPE GLubyte
|
||||
@@ -541,9 +484,8 @@ static void flat_HPCR_z_line( GLcontext *ctx,
|
||||
*zPtr = Z; \
|
||||
*pixelPtr = (GLubyte) DITHER_HPCR( X, Y, r, g, b); \
|
||||
}
|
||||
|
||||
#include "swrast/s_linetemp.h"
|
||||
}
|
||||
|
||||
|
||||
|
||||
static swrast_line_func get_line_func( GLcontext *ctx )
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/* $Id: s_lines.c,v 1.32 2002/10/30 19:59:33 brianp Exp $ */
|
||||
/* $Id: s_lines.c,v 1.33 2002/11/14 03:48:03 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.0
|
||||
* Version: 5.1
|
||||
*
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
@@ -127,607 +127,104 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
/* Flat, color index line */
|
||||
static void flat_ci_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLint *x, *y;
|
||||
struct sw_span span;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
|
||||
ASSERT(!ctx->Line.StippleFlag);
|
||||
ASSERT(ctx->Line.Width == 1.0F);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX, SPAN_XY);
|
||||
span.index = IntToFixed(vert1->index);
|
||||
span.indexStep = 0;
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
span.end++; \
|
||||
}
|
||||
|
||||
/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/
|
||||
#define NAME simple_ci_line
|
||||
#define INTERP_INDEX
|
||||
#define RENDER_SPAN(span) _mesa_write_index_span(ctx, &span)
|
||||
#include "s_linetemp.h"
|
||||
|
||||
_mesa_write_index_span(ctx, &span);
|
||||
}
|
||||
|
||||
|
||||
/* Flat-shaded, RGBA line */
|
||||
static void flat_rgba_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
|
||||
ASSERT(!ctx->Line.StippleFlag);
|
||||
ASSERT(ctx->Line.Width == 1.0F);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA, SPAN_XY);
|
||||
span.red = ChanToFixed(vert1->color[0]);
|
||||
span.green = ChanToFixed(vert1->color[1]);
|
||||
span.blue = ChanToFixed(vert1->color[2]);
|
||||
span.alpha = ChanToFixed(vert1->color[3]);
|
||||
span.redStep = 0;
|
||||
span.greenStep = 0;
|
||||
span.blueStep = 0;
|
||||
span.alphaStep = 0;
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
span.end++; \
|
||||
}
|
||||
|
||||
/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
|
||||
#define NAME simple_rgba_line
|
||||
#define INTERP_RGBA
|
||||
#define RENDER_SPAN(span) _mesa_write_rgba_span(ctx, &span);
|
||||
#include "s_linetemp.h"
|
||||
|
||||
_mesa_write_rgba_span(ctx, &span);
|
||||
}
|
||||
|
||||
|
||||
/* Smooth shaded, color index line */
|
||||
static void smooth_ci_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
GLuint *index;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
|
||||
ASSERT(!ctx->Line.StippleFlag);
|
||||
ASSERT(ctx->Line.Width == 1.0F);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_INDEX);
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
index = span.array->index;
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_INDEX 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
index[span.end] = I; \
|
||||
span.end++; \
|
||||
}
|
||||
|
||||
#include "s_linetemp.h"
|
||||
|
||||
_mesa_write_index_span(ctx, &span);
|
||||
}
|
||||
|
||||
|
||||
/* Smooth-shaded, RGBA line */
|
||||
static void smooth_rgba_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
GLchan (*rgba)[4];
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
|
||||
ASSERT(!ctx->Line.StippleFlag);
|
||||
ASSERT(ctx->Line.Width == 1.0F);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_RGBA);
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
rgba = span.array->rgba;
|
||||
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_RGB 1
|
||||
#define INTERP_ALPHA 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
rgba[span.end][RCOMP] = FixedToInt(r0); \
|
||||
rgba[span.end][GCOMP] = FixedToInt(g0); \
|
||||
rgba[span.end][BCOMP] = FixedToInt(b0); \
|
||||
rgba[span.end][ACOMP] = FixedToInt(a0); \
|
||||
span.end++; \
|
||||
}
|
||||
|
||||
#include "s_linetemp.h"
|
||||
|
||||
_mesa_write_rgba_span(ctx, &span);
|
||||
}
|
||||
|
||||
|
||||
/* Smooth shaded, color index, any width, maybe stippled */
|
||||
static void general_smooth_ci_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
GLdepth *z;
|
||||
GLfloat *fog;
|
||||
GLuint *index;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, 0,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX);
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
z = span.array->z;
|
||||
fog = span.array->fog;
|
||||
index = span.array->index;
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define INTERP_INDEX 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
z[span.end] = Z; \
|
||||
fog[span.end] = fog0; \
|
||||
index[span.end] = I; \
|
||||
span.end++; \
|
||||
/* Z, fog, wide, stipple color index line */
|
||||
#define NAME general_ci_line
|
||||
#define INTERP_INDEX
|
||||
#define INTERP_Z
|
||||
#define INTERP_FOG
|
||||
#define RENDER_SPAN(span) \
|
||||
if (ctx->Line.StippleFlag) { \
|
||||
span.arrayMask |= SPAN_MASK; \
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask); \
|
||||
} \
|
||||
if (ctx->Line.Width > 1.0) { \
|
||||
draw_wide_line(ctx, &span, dx > dy); \
|
||||
} \
|
||||
else { \
|
||||
_mesa_write_index_span(ctx, &span); \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_index_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Flat shaded, color index, any width, maybe stippled */
|
||||
static void general_flat_ci_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
GLdepth *z;
|
||||
GLfloat *fog;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG);
|
||||
span.index = IntToFixed(vert1->index);
|
||||
span.indexStep = 0;
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
z = span.array->z;
|
||||
fog = span.array->fog;
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
z[span.end] = Z; \
|
||||
fog[span.end] = fog0; \
|
||||
span.end++; \
|
||||
/* Z, fog, wide, stipple RGBA line */
|
||||
#define NAME general_rgba_line
|
||||
#define INTERP_RGBA
|
||||
#define INTERP_Z
|
||||
#define INTERP_FOG
|
||||
#define RENDER_SPAN(span) \
|
||||
if (ctx->Line.StippleFlag) { \
|
||||
span.arrayMask |= SPAN_MASK; \
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask); \
|
||||
} \
|
||||
if (ctx->Line.Width > 1.0) { \
|
||||
draw_wide_line(ctx, &span, dx > dy); \
|
||||
} \
|
||||
else { \
|
||||
_mesa_write_rgba_span(ctx, &span); \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_index_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void general_smooth_rgba_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
GLdepth *z;
|
||||
GLchan (*rgba)[4];
|
||||
GLfloat *fog;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, 0,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA);
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
z = span.array->z;
|
||||
rgba = span.array->rgba;
|
||||
fog = span.array->fog;
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define INTERP_RGB 1
|
||||
#define INTERP_ALPHA 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
z[span.end] = Z; \
|
||||
rgba[span.end][RCOMP] = FixedToInt(r0); \
|
||||
rgba[span.end][GCOMP] = FixedToInt(g0); \
|
||||
rgba[span.end][BCOMP] = FixedToInt(b0); \
|
||||
rgba[span.end][ACOMP] = FixedToInt(a0); \
|
||||
fog[span.end] = fog0; \
|
||||
span.end++; \
|
||||
/* Single-texture line, w/ fog, Z, specular, etc. */
|
||||
#define NAME textured_line
|
||||
#define INTERP_RGBA
|
||||
#define INTERP_Z
|
||||
#define INTERP_FOG
|
||||
#define INTERP_TEX
|
||||
#define RENDER_SPAN(span) \
|
||||
if (ctx->Line.StippleFlag) { \
|
||||
span.arrayMask |= SPAN_MASK; \
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask); \
|
||||
} \
|
||||
if (ctx->Line.Width > 1.0) { \
|
||||
draw_wide_line(ctx, &span, dx > dy); \
|
||||
} \
|
||||
else { \
|
||||
_mesa_write_texture_span(ctx, &span); \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_rgba_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void general_flat_rgba_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
GLint *x, *y;
|
||||
GLdepth *z;
|
||||
GLfloat *fog;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG);
|
||||
span.red = ChanToFixed(vert1->color[0]);
|
||||
span.green = ChanToFixed(vert1->color[1]);
|
||||
span.blue = ChanToFixed(vert1->color[2]);
|
||||
span.alpha = ChanToFixed(vert1->color[3]);
|
||||
span.redStep = 0;
|
||||
span.greenStep = 0;
|
||||
span.blueStep = 0;
|
||||
span.alphaStep = 0;
|
||||
x = span.array->x;
|
||||
y = span.array->y;
|
||||
z = span.array->z;
|
||||
fog = span.array->fog;
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
x[span.end] = X; \
|
||||
y[span.end] = Y; \
|
||||
z[span.end] = Z; \
|
||||
fog[span.end] = fog0; \
|
||||
span.end++; \
|
||||
/* Multi-texture or separate specular line, w/ fog, Z, specular, etc. */
|
||||
#define NAME multitextured_line
|
||||
#define INTERP_RGBA
|
||||
#define INTERP_SPEC
|
||||
#define INTERP_Z
|
||||
#define INTERP_FOG
|
||||
#define INTERP_MULTITEX
|
||||
#define RENDER_SPAN(span) \
|
||||
if (ctx->Line.StippleFlag) { \
|
||||
span.arrayMask |= SPAN_MASK; \
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask); \
|
||||
} \
|
||||
if (ctx->Line.Width > 1.0) { \
|
||||
draw_wide_line(ctx, &span, dx > dy); \
|
||||
} \
|
||||
else { \
|
||||
_mesa_write_texture_span(ctx, &span); \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_rgba_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Flat-shaded, textured, any width, maybe stippled */
|
||||
static void flat_textured_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA);
|
||||
span.red = ChanToFixed(vert1->color[0]);
|
||||
span.green = ChanToFixed(vert1->color[1]);
|
||||
span.blue = ChanToFixed(vert1->color[2]);
|
||||
span.alpha = ChanToFixed(vert1->color[3]);
|
||||
span.redStep = 0;
|
||||
span.greenStep = 0;
|
||||
span.blueStep = 0;
|
||||
span.alphaStep = 0;
|
||||
span.specRed = ChanToFixed(vert1->specular[0]);
|
||||
span.specGreen = ChanToFixed(vert1->specular[1]);
|
||||
span.specBlue = ChanToFixed(vert1->specular[2]);
|
||||
span.specRedStep = 0;
|
||||
span.specGreenStep = 0;
|
||||
span.specBlueStep = 0;
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define INTERP_TEX 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
span.array->x[span.end] = X; \
|
||||
span.array->y[span.end] = Y; \
|
||||
span.array->z[span.end] = Z; \
|
||||
span.array->fog[span.end] = fog0; \
|
||||
span.array->texcoords[0][span.end][0] = fragTexcoord[0]; \
|
||||
span.array->texcoords[0][span.end][1] = fragTexcoord[1]; \
|
||||
span.array->texcoords[0][span.end][2] = fragTexcoord[2]; \
|
||||
span.array->lambda[0][span.end] = 0.0; \
|
||||
span.end++; \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_texture_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Smooth-shaded, textured, any width, maybe stippled */
|
||||
static void smooth_textured_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, 0,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA);
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define INTERP_RGB 1
|
||||
#define INTERP_ALPHA 1
|
||||
#define INTERP_TEX 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
span.array->x[span.end] = X; \
|
||||
span.array->y[span.end] = Y; \
|
||||
span.array->z[span.end] = Z; \
|
||||
span.array->fog[span.end] = fog0; \
|
||||
span.array->rgba[span.end][RCOMP] = FixedToInt(r0); \
|
||||
span.array->rgba[span.end][GCOMP] = FixedToInt(g0); \
|
||||
span.array->rgba[span.end][BCOMP] = FixedToInt(b0); \
|
||||
span.array->rgba[span.end][ACOMP] = FixedToInt(a0); \
|
||||
span.array->texcoords[0][span.end][0] = fragTexcoord[0]; \
|
||||
span.array->texcoords[0][span.end][1] = fragTexcoord[1]; \
|
||||
span.array->texcoords[0][span.end][2] = fragTexcoord[2]; \
|
||||
span.array->lambda[0][span.end] = 0.0; \
|
||||
span.end++; \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_texture_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Smooth-shaded, multitextured, any width, maybe stippled, separate specular
|
||||
* color interpolation.
|
||||
*/
|
||||
static void smooth_multitextured_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
GLuint u;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, 0,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA);
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define INTERP_RGB 1
|
||||
#define INTERP_SPEC 1
|
||||
#define INTERP_ALPHA 1
|
||||
#define INTERP_MULTITEX 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
span.array->x[span.end] = X; \
|
||||
span.array->y[span.end] = Y; \
|
||||
span.array->z[span.end] = Z; \
|
||||
span.array->fog[span.end] = fog0; \
|
||||
span.array->rgba[span.end][RCOMP] = FixedToInt(r0); \
|
||||
span.array->rgba[span.end][GCOMP] = FixedToInt(g0); \
|
||||
span.array->rgba[span.end][BCOMP] = FixedToInt(b0); \
|
||||
span.array->rgba[span.end][ACOMP] = FixedToInt(a0); \
|
||||
span.array->spec[span.end][RCOMP] = FixedToInt(sr0); \
|
||||
span.array->spec[span.end][GCOMP] = FixedToInt(sg0); \
|
||||
span.array->spec[span.end][BCOMP] = FixedToInt(sb0); \
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
|
||||
span.array->texcoords[u][span.end][0] = fragTexcoord[u][0]; \
|
||||
span.array->texcoords[u][span.end][1] = fragTexcoord[u][1]; \
|
||||
span.array->texcoords[u][span.end][2] = fragTexcoord[u][2]; \
|
||||
span.array->lambda[u][span.end] = 0.0; \
|
||||
} \
|
||||
} \
|
||||
span.end++; \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_texture_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Flat-shaded, multitextured, any width, maybe stippled, separate specular
|
||||
* color interpolation.
|
||||
*/
|
||||
static void flat_multitextured_line( GLcontext *ctx,
|
||||
const SWvertex *vert0,
|
||||
const SWvertex *vert1 )
|
||||
{
|
||||
GLboolean xMajor = GL_FALSE;
|
||||
struct sw_span span;
|
||||
GLuint u;
|
||||
|
||||
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC,
|
||||
SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA);
|
||||
span.red = ChanToFixed(vert1->color[0]);
|
||||
span.green = ChanToFixed(vert1->color[1]);
|
||||
span.blue = ChanToFixed(vert1->color[2]);
|
||||
span.alpha = ChanToFixed(vert1->color[3]);
|
||||
span.redStep = 0;
|
||||
span.greenStep = 0;
|
||||
span.blueStep = 0;
|
||||
span.alphaStep = 0;
|
||||
span.specRed = ChanToFixed(vert1->specular[0]);
|
||||
span.specGreen = ChanToFixed(vert1->specular[1]);
|
||||
span.specBlue = ChanToFixed(vert1->specular[2]);
|
||||
span.specRedStep = 0;
|
||||
span.specGreenStep = 0;
|
||||
span.specBlueStep = 0;
|
||||
|
||||
#define SET_XMAJOR 1
|
||||
#define INTERP_XY 1
|
||||
#define INTERP_Z 1
|
||||
#define INTERP_FOG 1
|
||||
#define INTERP_MULTITEX 1
|
||||
#define PLOT(X,Y) \
|
||||
{ \
|
||||
span.array->x[span.end] = X; \
|
||||
span.array->y[span.end] = Y; \
|
||||
span.array->z[span.end] = Z; \
|
||||
span.array->fog[span.end] = fog0; \
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
|
||||
span.array->texcoords[u][span.end][0] = fragTexcoord[u][0]; \
|
||||
span.array->texcoords[u][span.end][1] = fragTexcoord[u][1]; \
|
||||
span.array->texcoords[u][span.end][2] = fragTexcoord[u][2]; \
|
||||
span.array->lambda[u][span.end] = 0.0; \
|
||||
} \
|
||||
} \
|
||||
span.end++; \
|
||||
}
|
||||
#include "s_linetemp.h"
|
||||
|
||||
if (ctx->Line.StippleFlag) {
|
||||
span.arrayMask |= SPAN_MASK;
|
||||
compute_stipple_mask(ctx, span.end, span.array->mask);
|
||||
}
|
||||
|
||||
if (ctx->Line.Width > 1.0) {
|
||||
draw_wide_line(ctx, &span, xMajor);
|
||||
}
|
||||
else {
|
||||
_mesa_write_texture_span(ctx, &span);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _swrast_add_spec_terms_line( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
const SWvertex *v1 )
|
||||
void
|
||||
_swrast_add_spec_terms_line( GLcontext *ctx,
|
||||
const SWvertex *v0,
|
||||
const SWvertex *v1 )
|
||||
{
|
||||
SWvertex *ncv0 = (SWvertex *)v0;
|
||||
SWvertex *ncv1 = (SWvertex *)v1;
|
||||
@@ -751,30 +248,18 @@ _mesa_print_line_function(GLcontext *ctx)
|
||||
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
||||
|
||||
_mesa_printf("Line Func == ");
|
||||
if (swrast->Line == flat_ci_line)
|
||||
_mesa_printf("flat_ci_line\n");
|
||||
else if (swrast->Line == flat_rgba_line)
|
||||
_mesa_printf("flat_rgba_line\n");
|
||||
else if (swrast->Line == smooth_ci_line)
|
||||
_mesa_printf("smooth_ci_line\n");
|
||||
else if (swrast->Line == smooth_rgba_line)
|
||||
_mesa_printf("smooth_rgba_line\n");
|
||||
else if (swrast->Line == general_smooth_ci_line)
|
||||
_mesa_printf("general_smooth_ci_line\n");
|
||||
else if (swrast->Line == general_flat_ci_line)
|
||||
_mesa_printf("general_flat_ci_line\n");
|
||||
else if (swrast->Line == general_smooth_rgba_line)
|
||||
_mesa_printf("general_smooth_rgba_line\n");
|
||||
else if (swrast->Line == general_flat_rgba_line)
|
||||
_mesa_printf("general_flat_rgba_line\n");
|
||||
else if (swrast->Line == flat_textured_line)
|
||||
_mesa_printf("flat_textured_line\n");
|
||||
else if (swrast->Line == smooth_textured_line)
|
||||
_mesa_printf("smooth_textured_line\n");
|
||||
else if (swrast->Line == smooth_multitextured_line)
|
||||
_mesa_printf("smooth_multitextured_line\n");
|
||||
else if (swrast->Line == flat_multitextured_line)
|
||||
_mesa_printf("flat_multitextured_line\n");
|
||||
if (swrast->Line == simple_ci_line)
|
||||
_mesa_printf("simple_ci_line\n");
|
||||
else if (swrast->Line == simple_rgba_line)
|
||||
_mesa_printf("simple_rgba_line\n");
|
||||
else if (swrast->Line == general_ci_line)
|
||||
_mesa_printf("general_ci_line\n");
|
||||
else if (swrast->Line == general_rgba_line)
|
||||
_mesa_printf("general_rgba_line\n");
|
||||
else if (swrast->Line == textured_line)
|
||||
_mesa_printf("textured_line\n");
|
||||
else if (swrast->Line == multitextured_line)
|
||||
_mesa_printf("multitextured_line\n");
|
||||
else
|
||||
_mesa_printf("Driver func %p\n", (void *) swrast->Line);
|
||||
}
|
||||
@@ -822,54 +307,29 @@ _swrast_choose_line( GLcontext *ctx )
|
||||
ASSERT(swrast->Triangle);
|
||||
}
|
||||
else if (ctx->Texture._EnabledUnits) {
|
||||
if (ctx->Texture._EnabledUnits > 1 ||
|
||||
(ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
|
||||
/* textured lines */
|
||||
if (ctx->Texture._EnabledUnits > 0x1 || (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
|
||||
/* multi-texture and/or separate specular color */
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH)
|
||||
USE(smooth_multitextured_line);
|
||||
else
|
||||
USE(flat_multitextured_line);
|
||||
USE(multitextured_line);
|
||||
}
|
||||
else {
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
||||
USE(smooth_textured_line);
|
||||
}
|
||||
else {
|
||||
USE(flat_textured_line);
|
||||
}
|
||||
USE(textured_line);
|
||||
}
|
||||
}
|
||||
else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0
|
||||
|| ctx->Line.StippleFlag) {
|
||||
/* no texture, but Z, fog, width>1, stipple, etc. */
|
||||
if (rgbmode)
|
||||
USE(general_rgba_line);
|
||||
else
|
||||
USE(general_ci_line);
|
||||
}
|
||||
else {
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
||||
if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0
|
||||
|| ctx->Line.StippleFlag) {
|
||||
if (rgbmode)
|
||||
USE(general_smooth_rgba_line);
|
||||
else
|
||||
USE(general_smooth_ci_line);
|
||||
}
|
||||
else {
|
||||
if (rgbmode)
|
||||
USE(smooth_rgba_line);
|
||||
else
|
||||
USE(smooth_ci_line);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0
|
||||
|| ctx->Line.StippleFlag) {
|
||||
if (rgbmode)
|
||||
USE(general_flat_rgba_line);
|
||||
else
|
||||
USE(general_flat_ci_line);
|
||||
}
|
||||
else {
|
||||
if (rgbmode)
|
||||
USE(flat_rgba_line);
|
||||
else
|
||||
USE(flat_ci_line);
|
||||
}
|
||||
}
|
||||
/* simplest lines */
|
||||
if (rgbmode)
|
||||
USE(simple_rgba_line);
|
||||
else
|
||||
USE(simple_ci_line);
|
||||
}
|
||||
}
|
||||
else if (ctx->RenderMode == GL_FEEDBACK) {
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/* $Id: s_linetemp.h,v 1.14 2002/11/09 21:26:41 brianp Exp $ */
|
||||
/* $Id: s_linetemp.h,v 1.15 2002/11/14 03:48:03 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.0
|
||||
* Version: 5.1
|
||||
*
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
@@ -34,9 +34,8 @@
|
||||
* must be interplated along the line:
|
||||
* INTERP_Z - if defined, interpolate Z values
|
||||
* INTERP_FOG - if defined, interpolate FOG values
|
||||
* INTERP_RGB - if defined, interpolate RGB values
|
||||
* INTERP_RGBA - if defined, interpolate RGBA values
|
||||
* INTERP_SPEC - if defined, interpolate specular RGB values
|
||||
* INTERP_ALPHA - if defined, interpolate Alpha values
|
||||
* INTERP_INDEX - if defined, interpolate color index values
|
||||
* INTERP_TEX - if defined, interpolate unit 0 texcoords
|
||||
* INTERP_MULTITEX - if defined, interpolate multi-texcoords
|
||||
@@ -70,100 +69,35 @@
|
||||
*/
|
||||
|
||||
|
||||
/*void line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )*/
|
||||
static void
|
||||
NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
|
||||
{
|
||||
struct sw_span span;
|
||||
GLuint interpFlags = 0;
|
||||
GLuint arrayFlags = SPAN_XY;
|
||||
GLint x0 = (GLint) vert0->win[0];
|
||||
GLint x1 = (GLint) vert1->win[0];
|
||||
GLint y0 = (GLint) vert0->win[1];
|
||||
GLint y1 = (GLint) vert1->win[1];
|
||||
GLint dx, dy;
|
||||
#ifdef INTERP_XY
|
||||
GLint numPixels;
|
||||
GLint xstep, ystep;
|
||||
#endif
|
||||
#ifdef INTERP_Z
|
||||
GLint z0, z1, dz;
|
||||
#if defined(DEPTH_TYPE)
|
||||
const GLint depthBits = ctx->Visual.depthBits;
|
||||
const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
|
||||
# define FixedToDepth(F) ((F) >> fixedToDepthShift)
|
||||
# ifdef DEPTH_TYPE
|
||||
#define FixedToDepth(F) ((F) >> fixedToDepthShift)
|
||||
GLint zPtrXstep, zPtrYstep;
|
||||
DEPTH_TYPE *zPtr;
|
||||
# endif
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
GLfloat fog0 = vert0->fog;
|
||||
GLfloat dfog = vert1->fog - fog0;
|
||||
#endif
|
||||
#ifdef INTERP_RGB
|
||||
GLfixed r0 = ChanToFixed(vert0->color[0]);
|
||||
GLfixed dr = ChanToFixed(vert1->color[0]) - r0;
|
||||
GLfixed g0 = ChanToFixed(vert0->color[1]);
|
||||
GLfixed dg = ChanToFixed(vert1->color[1]) - g0;
|
||||
GLfixed b0 = ChanToFixed(vert0->color[2]);
|
||||
GLfixed db = ChanToFixed(vert1->color[2]) - b0;
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
GLfixed sr0 = ChanToFixed(vert0->specular[0]);
|
||||
GLfixed dsr = ChanToFixed(vert1->specular[0]) - sr0;
|
||||
GLfixed sg0 = ChanToFixed(vert0->specular[1]);
|
||||
GLfixed dsg = ChanToFixed(vert1->specular[1]) - sg0;
|
||||
GLfixed sb0 = ChanToFixed(vert0->specular[2]);
|
||||
GLfixed dsb = ChanToFixed(vert1->specular[2]) - sb0;
|
||||
#endif
|
||||
#ifdef INTERP_ALPHA
|
||||
GLfixed a0 = ChanToFixed(vert0->color[3]);
|
||||
GLfixed da = ChanToFixed(vert1->color[3]) - a0;
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
GLint i0 = vert0->index << 8;
|
||||
GLint di = (GLint) (vert1->index << 8) - i0;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
const GLfloat invw0 = vert0->win[3];
|
||||
const GLfloat invw1 = vert1->win[3];
|
||||
GLfloat tex[4];
|
||||
GLfloat dtex[4];
|
||||
GLfloat fragTexcoord[4];
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
const GLfloat invw0 = vert0->win[3];
|
||||
const GLfloat invw1 = vert1->win[3];
|
||||
GLfloat tex[MAX_TEXTURE_UNITS][4];
|
||||
GLfloat dtex[MAX_TEXTURE_UNITS][4];
|
||||
GLfloat fragTexcoord[MAX_TEXTURE_UNITS][4];
|
||||
#elif defined(INTERP_Z)
|
||||
const GLint depthBits = ctx->Visual.depthBits;
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
PIXEL_TYPE *pixelPtr;
|
||||
GLint pixelXstep, pixelYstep;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
{
|
||||
tex[0] = invw0 * vert0->texcoord[0][0];
|
||||
dtex[0] = invw1 * vert1->texcoord[0][0] - tex[0];
|
||||
tex[1] = invw0 * vert0->texcoord[0][1];
|
||||
dtex[1] = invw1 * vert1->texcoord[0][1] - tex[1];
|
||||
tex[2] = invw0 * vert0->texcoord[0][2];
|
||||
dtex[2] = invw1 * vert1->texcoord[0][2] - tex[2];
|
||||
tex[3] = invw0 * vert0->texcoord[0][3];
|
||||
dtex[3] = invw1 * vert1->texcoord[0][3] - tex[3];
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
tex[u][0] = invw0 * vert0->texcoord[u][0];
|
||||
dtex[u][0] = invw1 * vert1->texcoord[u][0] - tex[u][0];
|
||||
tex[u][1] = invw0 * vert0->texcoord[u][1];
|
||||
dtex[u][1] = invw1 * vert1->texcoord[u][1] - tex[u][1];
|
||||
tex[u][2] = invw0 * vert0->texcoord[u][2];
|
||||
dtex[u][2] = invw1 * vert1->texcoord[u][2] - tex[u][2];
|
||||
tex[u][3] = invw0 * vert0->texcoord[u][3];
|
||||
dtex[u][3] = invw1 * vert1->texcoord[u][3] - tex[u][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SETUP_CODE
|
||||
SETUP_CODE
|
||||
#endif
|
||||
|
||||
/* Cull primitives with malformed coordinates.
|
||||
@@ -174,6 +108,27 @@
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef INTERP_RGBA
|
||||
interpFlags |= SPAN_RGBA;
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
interpFlags |= SPAN_SPEC;
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
interpFlags |= SPAN_INDEX;
|
||||
#endif
|
||||
#ifdef INTERP_Z
|
||||
interpFlags |= SPAN_Z;
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
interpFlags |= SPAN_FOG;
|
||||
#endif
|
||||
#if defined(INTERP_TEX) || defined(INTERP_MULTITEX)
|
||||
interpFlags |= SPAN_TEXTURE;
|
||||
#endif
|
||||
|
||||
INIT_SPAN(span, GL_LINE, 0, interpFlags, arrayFlags);
|
||||
|
||||
/*
|
||||
printf("%s():\n", __FUNCTION__);
|
||||
printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
|
||||
@@ -212,31 +167,14 @@
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
dx = x1 - x0;
|
||||
dy = y1 - y0;
|
||||
if (dx==0 && dy==0) {
|
||||
if (dx == 0 && dy == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* Setup
|
||||
*/
|
||||
#ifdef SETUP_CODE
|
||||
SETUP_CODE
|
||||
#endif
|
||||
|
||||
#ifdef INTERP_Z
|
||||
# ifdef DEPTH_TYPE
|
||||
zPtr = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, x0, y0);
|
||||
# endif
|
||||
if (depthBits <= 16) {
|
||||
z0 = FloatToFixed(vert0->win[2]) + FIXED_HALF;
|
||||
z1 = FloatToFixed(vert1->win[2]) + FIXED_HALF;
|
||||
}
|
||||
else {
|
||||
z0 = (int) vert0->win[2];
|
||||
z1 = (int) vert1->win[2];
|
||||
}
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtr = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, x0, y0);
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
|
||||
@@ -244,10 +182,8 @@
|
||||
|
||||
if (dx<0) {
|
||||
dx = -dx; /* make positive */
|
||||
#ifdef INTERP_XY
|
||||
xstep = -1;
|
||||
#endif
|
||||
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
@@ -255,10 +191,8 @@
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
#ifdef INTERP_XY
|
||||
xstep = 1;
|
||||
#endif
|
||||
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
@@ -268,10 +202,8 @@
|
||||
|
||||
if (dy<0) {
|
||||
dy = -dy; /* make positive */
|
||||
#ifdef INTERP_XY
|
||||
ystep = -1;
|
||||
#endif
|
||||
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)));
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
@@ -279,10 +211,8 @@
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
#ifdef INTERP_XY
|
||||
ystep = 1;
|
||||
#endif
|
||||
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE));
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
@@ -290,146 +220,157 @@
|
||||
#endif
|
||||
}
|
||||
|
||||
ASSERT(dx >= 0);
|
||||
ASSERT(dy >= 0);
|
||||
|
||||
span.end = numPixels = MAX2(dx, dy);
|
||||
|
||||
#ifdef INTERP_RGBA
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
||||
span.red = ChanToFixed(vert0->color[0]);
|
||||
span.green = ChanToFixed(vert0->color[1]);
|
||||
span.blue = ChanToFixed(vert0->color[2]);
|
||||
span.alpha = ChanToFixed(vert0->color[3]);
|
||||
span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels;
|
||||
span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels;
|
||||
span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels;
|
||||
span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels;
|
||||
}
|
||||
else {
|
||||
span.red = ChanToFixed(vert1->color[0]);
|
||||
span.green = ChanToFixed(vert1->color[1]);
|
||||
span.blue = ChanToFixed(vert1->color[2]);
|
||||
span.alpha = ChanToFixed(vert1->color[3]);
|
||||
span.redStep = 0;
|
||||
span.greenStep = 0;
|
||||
span.blueStep = 0;
|
||||
span.alphaStep = 0;
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
||||
span.specRed = ChanToFixed(vert0->specular[0]);
|
||||
span.specGreen = ChanToFixed(vert0->specular[1]);
|
||||
span.specBlue = ChanToFixed(vert0->specular[2]);
|
||||
span.specRedStep = (ChanToFixed(vert1->specular[0]) - span.specRed) / numPixels;
|
||||
span.specGreenStep = (ChanToFixed(vert1->specular[1]) - span.specBlue) / numPixels;
|
||||
span.specBlueStep = (ChanToFixed(vert1->specular[2]) - span.specGreen) / numPixels;
|
||||
}
|
||||
else {
|
||||
span.specRed = ChanToFixed(vert1->specular[0]);
|
||||
span.specGreen = ChanToFixed(vert1->specular[1]);
|
||||
span.specBlue = ChanToFixed(vert1->specular[2]);
|
||||
span.specRedStep = 0;
|
||||
span.specGreenStep = 0;
|
||||
span.specBlueStep = 0;
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
||||
span.index = IntToFixed(vert0->index);
|
||||
span.indexStep = IntToFixed(vert1->index - vert0->index) / numPixels;
|
||||
}
|
||||
else {
|
||||
span.index = IntToFixed(vert1->index);
|
||||
span.indexStep = 0;
|
||||
}
|
||||
#endif
|
||||
#if defined(INTERP_Z) || defined(DEPTH_TYPE)
|
||||
{
|
||||
if (depthBits <= 16) {
|
||||
span.z = FloatToFixed(vert0->win[2]) + FIXED_HALF;
|
||||
span.zStep = FloatToFixed(vert1->win[2] - vert0->win[2]) / numPixels;
|
||||
}
|
||||
else {
|
||||
span.z = vert0->win[2];
|
||||
span.zStep = (vert1->win[2] - vert0->win[2]) / numPixels;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
span.fog = vert0->fog;
|
||||
span.fogStep = (vert1->fog - vert0->fog) / numPixels;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
{
|
||||
const GLfloat invw0 = vert0->win[3];
|
||||
const GLfloat invw1 = vert1->win[3];
|
||||
const GLfloat invLen = 1.0F / numPixels;
|
||||
GLfloat ds, dt, dr, dq;
|
||||
span.tex[0][0] = invw0 * vert0->texcoord[0][0];
|
||||
span.tex[0][1] = invw0 * vert0->texcoord[0][1];
|
||||
span.tex[0][2] = invw0 * vert0->texcoord[0][2];
|
||||
span.tex[0][3] = invw0 * vert0->texcoord[0][3];
|
||||
ds = (invw1 * vert1->texcoord[0][0]) - span.tex[0][0];
|
||||
dt = (invw1 * vert1->texcoord[0][1]) - span.tex[0][1];
|
||||
dr = (invw1 * vert1->texcoord[0][2]) - span.tex[0][2];
|
||||
dq = (invw1 * vert1->texcoord[0][3]) - span.tex[0][3];
|
||||
span.texStepX[0][0] = ds * invLen;
|
||||
span.texStepX[0][1] = dt * invLen;
|
||||
span.texStepX[0][2] = dr * invLen;
|
||||
span.texStepX[0][3] = dq * invLen;
|
||||
span.texStepY[0][0] = 0.0F;
|
||||
span.texStepY[0][1] = 0.0F;
|
||||
span.texStepY[0][2] = 0.0F;
|
||||
span.texStepY[0][3] = 0.0F;
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
const GLfloat invLen = 1.0F / numPixels;
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
const GLfloat invw0 = vert0->win[3];
|
||||
const GLfloat invw1 = vert1->win[3];
|
||||
GLfloat ds, dt, dr, dq;
|
||||
span.tex[u][0] = invw0 * vert0->texcoord[u][0];
|
||||
span.tex[u][1] = invw0 * vert0->texcoord[u][1];
|
||||
span.tex[u][2] = invw0 * vert0->texcoord[u][2];
|
||||
span.tex[u][3] = invw0 * vert0->texcoord[u][3];
|
||||
ds = (invw1 * vert1->texcoord[u][0]) - span.tex[u][0];
|
||||
dt = (invw1 * vert1->texcoord[u][1]) - span.tex[u][1];
|
||||
dr = (invw1 * vert1->texcoord[u][2]) - span.tex[u][2];
|
||||
dq = (invw1 * vert1->texcoord[u][3]) - span.tex[u][3];
|
||||
span.texStepX[u][0] = ds * invLen;
|
||||
span.texStepX[u][1] = dt * invLen;
|
||||
span.texStepX[u][2] = dr * invLen;
|
||||
span.texStepX[u][3] = dq * invLen;
|
||||
span.texStepY[u][0] = 0.0F;
|
||||
span.texStepY[u][1] = 0.0F;
|
||||
span.texStepY[u][2] = 0.0F;
|
||||
span.texStepY[u][3] = 0.0F;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Draw
|
||||
*/
|
||||
|
||||
if (dx>dy) {
|
||||
if (dx > dy) {
|
||||
/*** X-major line ***/
|
||||
GLint i;
|
||||
GLint errorInc = dy+dy;
|
||||
GLint error = errorInc-dx;
|
||||
GLint errorDec = error-dx;
|
||||
#ifdef SET_XMAJOR
|
||||
xMajor = GL_TRUE;
|
||||
#endif
|
||||
#ifdef INTERP_Z
|
||||
dz = (z1-z0) / dx;
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
dfog /= dx;
|
||||
#endif
|
||||
#ifdef INTERP_RGB
|
||||
dr /= dx; /* convert from whole line delta to per-pixel delta */
|
||||
dg /= dx;
|
||||
db /= dx;
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
dsr /= dx; /* convert from whole line delta to per-pixel delta */
|
||||
dsg /= dx;
|
||||
dsb /= dx;
|
||||
#endif
|
||||
#ifdef INTERP_ALPHA
|
||||
da /= dx;
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
di /= dx;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
{
|
||||
const GLfloat invDx = 1.0F / (GLfloat) dx;
|
||||
dtex[0] *= invDx;
|
||||
dtex[1] *= invDx;
|
||||
dtex[2] *= invDx;
|
||||
dtex[3] *= invDx;
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
const GLfloat invDx = 1.0F / (GLfloat) dx;
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
dtex[u][0] *= invDx;
|
||||
dtex[u][1] *= invDx;
|
||||
dtex[u][2] *= invDx;
|
||||
dtex[u][3] *= invDx;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (i=0;i<dx;i++) {
|
||||
#ifdef INTERP_Z
|
||||
GLdepth Z = FixedToDepth(z0);
|
||||
for (i = 0; i < dx; i++) {
|
||||
#ifdef DEPTH_TYPE
|
||||
GLdepth Z = FixedToDepth(span.z);
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
GLint I = i0 >> 8;
|
||||
#ifdef PLOT
|
||||
PLOT( x0, y0 );
|
||||
#else
|
||||
span.array->x[i] = x0;
|
||||
span.array->y[i] = y0;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
{
|
||||
const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
|
||||
fragTexcoord[0] = tex[0] * invQ;
|
||||
fragTexcoord[1] = tex[1] * invQ;
|
||||
fragTexcoord[2] = tex[2] * invQ;
|
||||
fragTexcoord[3] = tex[3];
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
const GLfloat invQ = 1.0F / tex[u][3];
|
||||
fragTexcoord[u][0] = tex[u][0] * invQ;
|
||||
fragTexcoord[u][1] = tex[u][1] * invQ;
|
||||
fragTexcoord[u][2] = tex[u][2] * invQ;
|
||||
fragTexcoord[u][3] = tex[u][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
PLOT( x0, y0 );
|
||||
|
||||
#ifdef INTERP_XY
|
||||
x0 += xstep;
|
||||
#endif
|
||||
#ifdef INTERP_Z
|
||||
# ifdef DEPTH_TYPE
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
|
||||
# endif
|
||||
z0 += dz;
|
||||
span.z += span.zStep;
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
fog0 += dfog;
|
||||
#endif
|
||||
#ifdef INTERP_RGB
|
||||
r0 += dr;
|
||||
g0 += dg;
|
||||
b0 += db;
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
sr0 += dsr;
|
||||
sg0 += dsg;
|
||||
sb0 += dsb;
|
||||
#endif
|
||||
#ifdef INTERP_ALPHA
|
||||
a0 += da;
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
i0 += di;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
tex[0] += dtex[0];
|
||||
tex[1] += dtex[1];
|
||||
tex[2] += dtex[2];
|
||||
tex[3] += dtex[3];
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
tex[u][0] += dtex[u][0];
|
||||
tex[u][1] += dtex[u][1];
|
||||
tex[u][2] += dtex[u][2];
|
||||
tex[u][3] += dtex[u][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PIXEL_ADDRESS
|
||||
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
|
||||
#endif
|
||||
@@ -438,10 +379,8 @@
|
||||
}
|
||||
else {
|
||||
error += errorDec;
|
||||
#ifdef INTERP_XY
|
||||
y0 += ystep;
|
||||
#endif
|
||||
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
@@ -456,131 +395,21 @@
|
||||
GLint errorInc = dx+dx;
|
||||
GLint error = errorInc-dy;
|
||||
GLint errorDec = error-dy;
|
||||
#ifdef INTERP_Z
|
||||
dz = (z1-z0) / dy;
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
dfog /= dy;
|
||||
#endif
|
||||
#ifdef INTERP_RGB
|
||||
dr /= dy; /* convert from whole line delta to per-pixel delta */
|
||||
dg /= dy;
|
||||
db /= dy;
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
dsr /= dy; /* convert from whole line delta to per-pixel delta */
|
||||
dsg /= dy;
|
||||
dsb /= dy;
|
||||
#endif
|
||||
#ifdef INTERP_ALPHA
|
||||
da /= dy;
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
di /= dy;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
{
|
||||
const GLfloat invDy = 1.0F / (GLfloat) dy;
|
||||
dtex[0] *= invDy;
|
||||
dtex[1] *= invDy;
|
||||
dtex[2] *= invDy;
|
||||
dtex[3] *= invDy;
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
const GLfloat invDy = 1.0F / (GLfloat) dy;
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
dtex[u][0] *= invDy;
|
||||
dtex[u][1] *= invDy;
|
||||
dtex[u][2] *= invDy;
|
||||
dtex[u][3] *= invDy;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (i=0;i<dy;i++) {
|
||||
#ifdef INTERP_Z
|
||||
GLdepth Z = FixedToDepth(z0);
|
||||
#ifdef DEPTH_TYPE
|
||||
GLdepth Z = FixedToDepth(span.z);
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
GLint I = i0 >> 8;
|
||||
#ifdef PLOT
|
||||
PLOT( x0, y0 );
|
||||
#else
|
||||
span.array->x[i] = x0;
|
||||
span.array->y[i] = y0;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
{
|
||||
const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
|
||||
fragTexcoord[0] = tex[0] * invQ;
|
||||
fragTexcoord[1] = tex[1] * invQ;
|
||||
fragTexcoord[2] = tex[2] * invQ;
|
||||
fragTexcoord[3] = tex[3];
|
||||
}
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
const GLfloat invQ = 1.0F / tex[u][3];
|
||||
fragTexcoord[u][0] = tex[u][0] * invQ;
|
||||
fragTexcoord[u][1] = tex[u][1] * invQ;
|
||||
fragTexcoord[u][2] = tex[u][2] * invQ;
|
||||
fragTexcoord[u][3] = tex[u][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
PLOT( x0, y0 );
|
||||
|
||||
#ifdef INTERP_XY
|
||||
y0 += ystep;
|
||||
#endif
|
||||
#ifdef INTERP_Z
|
||||
# ifdef DEPTH_TYPE
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
|
||||
# endif
|
||||
z0 += dz;
|
||||
#endif
|
||||
#ifdef INTERP_FOG
|
||||
fog0 += dfog;
|
||||
#endif
|
||||
#ifdef INTERP_RGB
|
||||
r0 += dr;
|
||||
g0 += dg;
|
||||
b0 += db;
|
||||
#endif
|
||||
#ifdef INTERP_SPEC
|
||||
sr0 += dsr;
|
||||
sg0 += dsg;
|
||||
sb0 += dsb;
|
||||
#endif
|
||||
#ifdef INTERP_ALPHA
|
||||
a0 += da;
|
||||
#endif
|
||||
#ifdef INTERP_INDEX
|
||||
i0 += di;
|
||||
#endif
|
||||
#ifdef INTERP_TEX
|
||||
tex[0] += dtex[0];
|
||||
tex[1] += dtex[1];
|
||||
tex[2] += dtex[2];
|
||||
tex[3] += dtex[3];
|
||||
#endif
|
||||
#ifdef INTERP_MULTITEX
|
||||
{
|
||||
GLuint u;
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
if (ctx->Texture.Unit[u]._ReallyEnabled) {
|
||||
tex[u][0] += dtex[u][0];
|
||||
tex[u][1] += dtex[u][1];
|
||||
tex[u][2] += dtex[u][2];
|
||||
tex[u][3] += dtex[u][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
span.z += span.zStep;
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
|
||||
@@ -590,10 +419,8 @@
|
||||
}
|
||||
else {
|
||||
error += errorDec;
|
||||
#ifdef INTERP_XY
|
||||
x0 += xstep;
|
||||
#endif
|
||||
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
|
||||
#ifdef DEPTH_TYPE
|
||||
zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
|
||||
#endif
|
||||
#ifdef PIXEL_ADDRESS
|
||||
@@ -603,15 +430,18 @@
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef RENDER_SPAN
|
||||
RENDER_SPAN( span );
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
#undef INTERP_XY
|
||||
#undef NAME
|
||||
#undef INTERP_Z
|
||||
#undef INTERP_FOG
|
||||
#undef INTERP_RGB
|
||||
#undef INTERP_RGBA
|
||||
#undef INTERP_SPEC
|
||||
#undef INTERP_ALPHA
|
||||
#undef INTERP_TEX
|
||||
#undef INTERP_MULTITEX
|
||||
#undef INTERP_INDEX
|
||||
@@ -623,4 +453,4 @@
|
||||
#undef PLOT
|
||||
#undef CLIP_HACK
|
||||
#undef FixedToDepth
|
||||
#undef SET_XMAJOR
|
||||
#undef RENDER_SPAN
|
||||
|
Reference in New Issue
Block a user