gallium: free bitmap fragment shaders, misc clean-up
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@@ -44,6 +44,7 @@
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#include "st_atom_constbuf.h"
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#include "st_program.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_program.h"
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#include "st_mesa_to_tgsi.h"
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#include "st_texture.h"
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#include "pipe/p_context.h"
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@@ -407,7 +408,6 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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cso_save_rasterizer(cso);
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cso_save_samplers(cso);
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//cso_save_viewport(cso);
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/* rasterizer state: just scissor */
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{
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@@ -458,11 +458,9 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* restore state */
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cso_restore_rasterizer(cso);
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cso_restore_samplers(cso);
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//cso_restore_viewport(cso);
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/* shaders don't go through cso yet */
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pipe->bind_fs_state(pipe, st->fp->driver_shader);
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pipe->bind_vs_state(pipe, st->vp->driver_shader);
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pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
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ctx->st->state.sampler_texture);
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}
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@@ -514,7 +512,13 @@ st_destroy_bitmap(struct st_context *st)
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{
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struct pipe_context *pipe = st->pipe;
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/* XXX free frag shader state */
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if (st->bitmap.combined_prog) {
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st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
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}
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if (st->bitmap.program) {
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st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
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}
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if (st->bitmap.vs) {
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pipe->delete_vs_state(pipe, st->bitmap.vs);
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