progs/tests: add x/y rotation to cylwrap.c
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@@ -10,6 +10,7 @@
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static int Win;
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static int WinWidth = 600, WinHeight = 400;
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static GLfloat Xrot = 0, Yrot = 0;
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static GLboolean CylWrap = GL_TRUE;
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@@ -83,21 +84,27 @@ Draw(void)
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glTranslatef(0, +1.2, 0);
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DrawSample(GL_FALSE);
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glRotatef(Xrot, 1, 0, 0);
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glRotatef(Yrot, 0, 1, 0);
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glPushMatrix();
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glTranslatef(0, +1.2, 0);
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DrawSample(GL_FALSE);
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glPopMatrix();
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/* set Mesa back-door state for testing cylindrical wrap mode */
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if (CylWrap)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.125);
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glPushMatrix();
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glTranslatef(0, -1.2, 0);
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DrawSample(GL_TRUE);
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glPopMatrix();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
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glPopMatrix();
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/* set Mesa back-door state for testing cylindrical wrap mode */
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if (CylWrap)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.125);
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glPushMatrix();
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glTranslatef(0, -1.2, 0);
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DrawSample(GL_TRUE);
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glPopMatrix();
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
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glutSwapBuffers();
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}
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@@ -110,17 +117,16 @@ Reshape(int width, int height)
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
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glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 25.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -15.0);
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glTranslatef(0.0, 0.0, -10.0);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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@@ -141,6 +147,30 @@ Key(unsigned char key, int x, int y)
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}
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static void
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SpecialKey(int key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case GLUT_KEY_UP:
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Xrot -= step;
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break;
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case GLUT_KEY_DOWN:
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Xrot += step;
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break;
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case GLUT_KEY_LEFT:
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Yrot -= step;
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break;
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case GLUT_KEY_RIGHT:
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Yrot += step;
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break;
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}
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glutPostRedisplay();
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}
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static void
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MakeSineWaveTexture(void)
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{
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@@ -196,6 +226,7 @@ main(int argc, char *argv[])
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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Win = glutCreateWindow(argv[0]);
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glutReshapeFunc(Reshape);
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glutSpecialFunc(SpecialKey);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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Init();
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