glsl/lexer: use the linear allocator
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -80,8 +80,8 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
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"illegal use of reserved word `%s'", yytext); \
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return ERROR_TOK; \
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} else { \
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void *mem_ctx = yyextra; \
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yylval->identifier = ralloc_strdup(mem_ctx, yytext); \
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void *mem_ctx = yyextra->linalloc; \
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yylval->identifier = linear_strdup(mem_ctx, yytext); \
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return classify_identifier(yyextra, yytext); \
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} \
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} while (0)
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@@ -245,8 +245,8 @@ HASH ^{SPC}#{SPC}
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<PP>[ \t\r]* { }
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<PP>: return COLON;
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<PP>[_a-zA-Z][_a-zA-Z0-9]* {
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void *mem_ctx = yyextra;
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yylval->identifier = ralloc_strdup(mem_ctx, yytext);
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void *mem_ctx = yyextra->linalloc;
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yylval->identifier = linear_strdup(mem_ctx, yytext);
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return IDENTIFIER;
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}
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<PP>[1-9][0-9]* {
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@@ -429,8 +429,8 @@ layout {
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|| yyextra->ARB_tessellation_shader_enable) {
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return LAYOUT_TOK;
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} else {
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void *mem_ctx = yyextra;
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yylval->identifier = ralloc_strdup(mem_ctx, yytext);
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void *mem_ctx = yyextra->linalloc;
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yylval->identifier = linear_strdup(mem_ctx, yytext);
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return classify_identifier(yyextra, yytext);
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}
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}
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@@ -590,13 +590,13 @@ subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_ena
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[_a-zA-Z][_a-zA-Z0-9]* {
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struct _mesa_glsl_parse_state *state = yyextra;
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void *ctx = state;
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void *ctx = state->linalloc;
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if (state->es_shader && strlen(yytext) > 1024) {
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_mesa_glsl_error(yylloc, state,
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"Identifier `%s' exceeds 1024 characters",
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yytext);
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} else {
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yylval->identifier = ralloc_strdup(ctx, yytext);
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yylval->identifier = linear_strdup(ctx, yytext);
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}
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return classify_identifier(state, yytext);
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}
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@@ -67,6 +67,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->translation_unit.make_empty();
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this->symbols = new(mem_ctx) glsl_symbol_table;
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this->linalloc = linear_alloc_parent(this, 0);
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this->info_log = ralloc_strdup(mem_ctx, "");
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this->error = false;
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this->loop_nesting_ast = NULL;
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@@ -333,6 +333,8 @@ struct _mesa_glsl_parse_state {
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exec_list translation_unit;
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glsl_symbol_table *symbols;
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void *linalloc;
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unsigned num_supported_versions;
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struct {
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unsigned ver;
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