radv: do not load unused gl_LocalInvocationID/gl_WorkGroupID components

We should also not load the input SGPRs and VGPRS, but
let's start with this for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-12-14 16:48:03 +01:00
parent e001944410
commit 2294d35b24

View File

@@ -392,13 +392,18 @@ radv_fill_shader_variant(struct radv_device *device,
break;
case MESA_SHADER_FRAGMENT:
break;
case MESA_SHADER_COMPUTE:
case MESA_SHADER_COMPUTE: {
struct ac_shader_info *info = &variant->info.info;
variant->rsrc2 |=
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
info->cs.uses_thread_id[1] ? 1 : 0) |
S_00B84C_TG_SIZE_EN(1) |
S_00B84C_LDS_SIZE(variant->config.lds_size);
break;
}
default:
unreachable("unsupported shader type");
break;