radv: do not load unused gl_LocalInvocationID/gl_WorkGroupID components
We should also not load the input SGPRs and VGPRS, but let's start with this for now. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -392,13 +392,18 @@ radv_fill_shader_variant(struct radv_device *device,
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break;
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case MESA_SHADER_FRAGMENT:
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break;
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case MESA_SHADER_COMPUTE:
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case MESA_SHADER_COMPUTE: {
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struct ac_shader_info *info = &variant->info.info;
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variant->rsrc2 |=
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S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
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S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
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S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
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S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
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S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
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S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
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info->cs.uses_thread_id[1] ? 1 : 0) |
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S_00B84C_TG_SIZE_EN(1) |
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S_00B84C_LDS_SIZE(variant->config.lds_size);
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break;
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}
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default:
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unreachable("unsupported shader type");
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break;
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