egl: Remove unnecessary #ifdef's.
There were some refactorings with the addition of EGL_DRIVERS_PATH. They made some platform #ifdef's unnecessary.
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@@ -448,7 +448,6 @@ _eglGetSearchPath(void)
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static EGLBoolean
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_eglPreloadUserDriver(void)
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{
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#if defined(_EGL_PLATFORM_POSIX) || defined(_EGL_PLATFORM_WINDOWS)
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const char *search_path = _eglGetSearchPath();
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char *env;
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@@ -472,9 +471,6 @@ _eglPreloadUserDriver(void)
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}
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return EGL_TRUE;
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#else /* _EGL_PLATFORM_POSIX || _EGL_PLATFORM_WINDOWS */
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return EGL_FALSE;
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#endif
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}
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@@ -490,7 +486,6 @@ _eglPreloadUserDriver(void)
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static EGLBoolean
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_eglPreloadDisplayDrivers(void)
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{
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#if defined(_EGL_PLATFORM_POSIX)
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const char *dpy;
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char prefix[32];
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int ret;
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@@ -507,9 +502,6 @@ _eglPreloadDisplayDrivers(void)
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return (_eglPreloadForEach(_eglGetSearchPath(),
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_eglPreloadPattern, (void *) prefix) > 0);
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#else /* _EGL_PLATFORM_POSIX */
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return EGL_FALSE;
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#endif
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}
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