egl: Remove unnecessary #ifdef's.

There were some refactorings with the addition of EGL_DRIVERS_PATH.
They made some platform #ifdef's unnecessary.
This commit is contained in:
Chia-I Wu
2010-02-02 17:05:56 +08:00
parent 6fd8b6a9e2
commit 2287f4c52a

View File

@@ -448,7 +448,6 @@ _eglGetSearchPath(void)
static EGLBoolean
_eglPreloadUserDriver(void)
{
#if defined(_EGL_PLATFORM_POSIX) || defined(_EGL_PLATFORM_WINDOWS)
const char *search_path = _eglGetSearchPath();
char *env;
@@ -472,9 +471,6 @@ _eglPreloadUserDriver(void)
}
return EGL_TRUE;
#else /* _EGL_PLATFORM_POSIX || _EGL_PLATFORM_WINDOWS */
return EGL_FALSE;
#endif
}
@@ -490,7 +486,6 @@ _eglPreloadUserDriver(void)
static EGLBoolean
_eglPreloadDisplayDrivers(void)
{
#if defined(_EGL_PLATFORM_POSIX)
const char *dpy;
char prefix[32];
int ret;
@@ -507,9 +502,6 @@ _eglPreloadDisplayDrivers(void)
return (_eglPreloadForEach(_eglGetSearchPath(),
_eglPreloadPattern, (void *) prefix) > 0);
#else /* _EGL_PLATFORM_POSIX */
return EGL_FALSE;
#endif
}