radv: fix radv_fixup_vertex_input_fetches()
We should check that num_channels is 4, otherwise that breaks
the world. Sorry for the short breakage.
Fixes: 4b3549c084
("radv: reduce the number of loaded channels for vertex input fetches")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -2072,7 +2072,7 @@ radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx,
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if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
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if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
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unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
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unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
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if (num_channels == vec_size)
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if (num_channels == 4 && num_channels == vec_size)
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return value;
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return value;
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num_channels = MIN2(num_channels, vec_size);
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num_channels = MIN2(num_channels, vec_size);
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