anv: Implement VK_EXT_vertex_attribute_divisor
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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@@ -1140,6 +1140,14 @@ void anv_GetPhysicalDeviceProperties2(
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break;
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}
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT: {
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VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *props =
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(VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *)ext;
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/* We have to restrict this a bit for multiview */
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props->maxVertexAttribDivisor = UINT32_MAX / 16;
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break;
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}
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default:
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anv_debug_ignored_stype(ext->sType);
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break;
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@@ -122,6 +122,7 @@ EXTENSIONS = [
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'device->has_context_priority'),
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Extension('VK_EXT_shader_viewport_index_layer', 1, True),
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Extension('VK_EXT_shader_stencil_export', 1, 'device->info.gen >= 9'),
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Extension('VK_EXT_vertex_attribute_divisor', 2, True),
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]
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class VkVersion:
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@@ -33,6 +33,7 @@
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#include "compiler/brw_nir.h"
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#include "anv_nir.h"
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#include "spirv/nir_spirv.h"
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#include "vk_util.h"
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/* Needed for SWIZZLE macros */
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#include "program/prog_instruction.h"
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@@ -1425,6 +1426,17 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
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pipeline->vb[desc->binding].instance_divisor = 1;
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}
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const VkPipelineVertexInputDivisorStateCreateInfoEXT *vi_div_state =
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vk_find_struct_const(vi_info->pNext,
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PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
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if (vi_div_state) {
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for (uint32_t i = 0; i < vi_div_state->vertexBindingDivisorCount; i++) {
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const VkVertexInputBindingDivisorDescriptionEXT *desc =
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&vi_div_state->pVertexBindingDivisors[i];
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pipeline->vb[desc->binding].instance_divisor = desc->divisor;
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}
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}
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/* Our implementation of VK_KHR_multiview uses instancing to draw the
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* different views. If the client asks for instancing, we need to multiply
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