etnaviv: Switch to vertex_output_buffer_size from etna_core_info
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30806>
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@@ -1067,7 +1067,6 @@ static void
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fill_vs_mystery(struct etna_shader_variant *v)
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fill_vs_mystery(struct etna_shader_variant *v)
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{
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{
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const struct etna_core_info *info = v->shader->info;
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const struct etna_core_info *info = v->shader->info;
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const struct etna_specs *specs = v->shader->specs;
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v->input_count_unk8 = DIV_ROUND_UP(v->infile.num_reg + 4, 16); /* XXX what is this */
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v->input_count_unk8 = DIV_ROUND_UP(v->infile.num_reg + 4, 16); /* XXX what is this */
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@@ -1093,7 +1092,7 @@ fill_vs_mystery(struct etna_shader_variant *v)
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int half_out = v->outfile.num_reg / 2 + 1;
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int half_out = v->outfile.num_reg / 2 + 1;
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assert(half_out);
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assert(half_out);
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uint32_t b = ((20480 / (specs->vertex_output_buffer_size -
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uint32_t b = ((20480 / (info->gpu.vertex_output_buffer_size -
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2 * half_out * info->gpu.vertex_cache_size)) +
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2 * half_out * info->gpu.vertex_cache_size)) +
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9) /
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9) /
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10;
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10;
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@@ -101,8 +101,6 @@ struct etna_specs {
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unsigned fragment_sampler_count;
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unsigned fragment_sampler_count;
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/* number of vertex sampler units */
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/* number of vertex sampler units */
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unsigned vertex_sampler_count;
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unsigned vertex_sampler_count;
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/* size of vertex shader output buffer */
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unsigned vertex_output_buffer_size;
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/* maximum number of vertex element configurations */
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/* maximum number of vertex element configurations */
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unsigned vertex_max_elements;
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unsigned vertex_max_elements;
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/* number of vertex streams */
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/* number of vertex streams */
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@@ -852,7 +852,6 @@ etna_get_specs(struct etna_screen *screen)
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/* Copy all relevant limits from etna_core_info. */
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/* Copy all relevant limits from etna_core_info. */
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if (info->type == ETNA_CORE_GPU) {
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if (info->type == ETNA_CORE_GPU) {
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instruction_count = info->gpu.max_instructions;
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instruction_count = info->gpu.max_instructions;
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screen->specs.vertex_output_buffer_size = info->gpu.vertex_output_buffer_size;
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screen->specs.stream_count = info->gpu.stream_count;
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screen->specs.stream_count = info->gpu.stream_count;
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screen->specs.max_registers = info->gpu.max_registers;
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screen->specs.max_registers = info->gpu.max_registers;
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screen->specs.pixel_pipes = info->gpu.pixel_pipes;
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screen->specs.pixel_pipes = info->gpu.pixel_pipes;
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