diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c b/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c index a9183179f03..f8692c88b7f 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c @@ -1067,7 +1067,6 @@ static void fill_vs_mystery(struct etna_shader_variant *v) { const struct etna_core_info *info = v->shader->info; - const struct etna_specs *specs = v->shader->specs; v->input_count_unk8 = DIV_ROUND_UP(v->infile.num_reg + 4, 16); /* XXX what is this */ @@ -1093,7 +1092,7 @@ fill_vs_mystery(struct etna_shader_variant *v) int half_out = v->outfile.num_reg / 2 + 1; assert(half_out); - uint32_t b = ((20480 / (specs->vertex_output_buffer_size - + uint32_t b = ((20480 / (info->gpu.vertex_output_buffer_size - 2 * half_out * info->gpu.vertex_cache_size)) + 9) / 10; diff --git a/src/gallium/drivers/etnaviv/etnaviv_internal.h b/src/gallium/drivers/etnaviv/etnaviv_internal.h index 34079a1a1ce..03be83f34e9 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_internal.h +++ b/src/gallium/drivers/etnaviv/etnaviv_internal.h @@ -101,8 +101,6 @@ struct etna_specs { unsigned fragment_sampler_count; /* number of vertex sampler units */ unsigned vertex_sampler_count; - /* size of vertex shader output buffer */ - unsigned vertex_output_buffer_size; /* maximum number of vertex element configurations */ unsigned vertex_max_elements; /* number of vertex streams */ diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c index 3e790944222..06f98c57cf6 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c @@ -852,7 +852,6 @@ etna_get_specs(struct etna_screen *screen) /* Copy all relevant limits from etna_core_info. */ if (info->type == ETNA_CORE_GPU) { instruction_count = info->gpu.max_instructions; - screen->specs.vertex_output_buffer_size = info->gpu.vertex_output_buffer_size; screen->specs.stream_count = info->gpu.stream_count; screen->specs.max_registers = info->gpu.max_registers; screen->specs.pixel_pipes = info->gpu.pixel_pipes;