mesa: replace old MEMSET macro with memset
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@@ -343,7 +343,7 @@ glXUseXFont(Font font, int first, int count, int listbase)
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glNewList(list, GL_COMPILE);
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if (valid && (bm_width > 0) && (bm_height > 0)) {
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MEMSET(bm, '\0', bm_width * bm_height);
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memset(bm, '\0', bm_width * bm_height);
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fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm);
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glBitmap(width, height, x0, y0, dx, dy, bm);
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@@ -264,7 +264,7 @@ generate_vismask(const tdfxContextPtr fxMesa, GLint x, GLint y, GLint n,
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GLint i, j;
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/* Ensure we clear the visual mask */
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MEMSET(vismask, 0, n);
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memset(vismask, 0, n);
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/* turn on flags for all visible pixels */
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for (i = 0; i < fxMesa->numClipRects; i++) {
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@@ -273,14 +273,14 @@ generate_vismask(const tdfxContextPtr fxMesa, GLint x, GLint y, GLint n,
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if (y >= rect->y1 && y < rect->y2) {
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if (x >= rect->x1 && x + n <= rect->x2) {
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/* common case, whole span inside cliprect */
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MEMSET(vismask, 1, n);
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memset(vismask, 1, n);
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return;
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}
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if (x < rect->x2 && x + n >= rect->x1) {
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/* some of the span is inside the rect */
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GLint start, end;
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if (!initialized) {
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MEMSET(vismask, 0, n);
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memset(vismask, 0, n);
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initialized = GL_TRUE;
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}
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if (x < rect->x1)
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@@ -345,7 +345,7 @@ Fake_glXUseXFont(Font font, int first, int count, int listbase)
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glNewList(list, GL_COMPILE);
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if (valid && (bm_width > 0) && (bm_height > 0)) {
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MEMSET(bm, '\0', bm_width * bm_height);
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memset(bm, '\0', bm_width * bm_height);
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fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm);
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glBitmap(width, height, x0, y0, dx, dy, bm);
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@@ -232,7 +232,7 @@ clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLint i;
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for (i = 0; i < height; i++) {
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GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i);
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MEMSET( ptr, xmesa->clearpixel, width );
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memset( ptr, xmesa->clearpixel, width );
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}
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}
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@@ -294,7 +294,7 @@ clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLint j;
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for (j = 0; j < height; j++) {
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bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
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MEMSET(ptr3, r, 3 * width);
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memset(ptr3, r, 3 * width);
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}
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}
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else {
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@@ -524,7 +524,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
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* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
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* so we have to carefully compute the Y coordinates/addresses here.
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*/
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MEMSET(&ximage, 0, sizeof(XMesaImage));
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memset(&ximage, 0, sizeof(XMesaImage));
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ximage.width = width;
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ximage.height = height;
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ximage.format = ZPixmap;
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@@ -658,7 +658,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
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* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
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* so we have to carefully compute the Y coordinates/addresses here.
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*/
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MEMSET(&ximage, 0, sizeof(XMesaImage));
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memset(&ximage, 0, sizeof(XMesaImage));
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ximage.width = width;
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ximage.height = height;
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ximage.format = ZPixmap;
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@@ -829,7 +829,7 @@ clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
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if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
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/* black is black */
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MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
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memset( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
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sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
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}
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else {
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@@ -894,7 +894,7 @@ void _mesa_init_eval( GLcontext *ctx )
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ctx->Eval.Map1TextureCoord4 = GL_FALSE;
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ctx->Eval.Map1Vertex3 = GL_FALSE;
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ctx->Eval.Map1Vertex4 = GL_FALSE;
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MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
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memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
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ctx->Eval.Map2Color4 = GL_FALSE;
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ctx->Eval.Map2Index = GL_FALSE;
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ctx->Eval.Map2Normal = GL_FALSE;
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@@ -904,7 +904,7 @@ void _mesa_init_eval( GLcontext *ctx )
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ctx->Eval.Map2TextureCoord4 = GL_FALSE;
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ctx->Eval.Map2Vertex3 = GL_FALSE;
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ctx->Eval.Map2Vertex4 = GL_FALSE;
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MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
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memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
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ctx->Eval.AutoNormal = GL_FALSE;
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ctx->Eval.MapGrid1un = 1;
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ctx->Eval.MapGrid1u1 = 0.0;
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@@ -71,9 +71,6 @@ extern "C" {
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/** Free aligned memory */
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#define ALIGN_FREE(PTR) _mesa_align_free(PTR)
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/** Set \p N bytes in \p DST to \p VAL */
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#define MEMSET( DST, VAL, N ) memset(DST, VAL, N)
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/*@}*/
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@@ -315,7 +315,7 @@ void _mesa_init_polygon( GLcontext * ctx )
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/* Polygon Stipple group */
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MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
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memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
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}
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/*@}*/
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@@ -556,13 +556,13 @@ static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4],
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static void init_translate_raw(void)
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{
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MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
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MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
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MEMSET( TAB(_3fn), 0, sizeof(TAB(_3fn)) );
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MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
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MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) );
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MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
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MEMSET( TAB(_4fn), 0, sizeof(TAB(_4fn)) );
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memset( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
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memset( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
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memset( TAB(_3fn), 0, sizeof(TAB(_3fn)) );
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memset( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
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memset( TAB(_4us), 0, sizeof(TAB(_4us)) );
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memset( TAB(_4f), 0, sizeof(TAB(_4f)) );
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memset( TAB(_4fn), 0, sizeof(TAB(_4fn)) );
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init_trans_4_GLbyte_raw();
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init_trans_3_GLbyte_raw();
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