fix g++ warnings/errors
This commit is contained in:
@@ -1187,13 +1187,14 @@ static void cache_item( struct texenvprog_cache *cache,
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const struct state_key *key,
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void *data )
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{
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struct texenvprog_cache_item *c = MALLOC(sizeof(*c));
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struct texenvprog_cache_item *c
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= (struct texenvprog_cache_item *) MALLOC(sizeof(*c));
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c->hash = hash;
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c->key = _mesa_malloc(sizeof(*key));
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memcpy(c->key, key, sizeof(*key));
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c->data = data;
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c->data = (struct gl_fragment_program *) data;
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if (cache->n_items > cache->size * 1.5) {
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if (cache->size < 1000)
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@@ -312,7 +312,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
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const GLfloat *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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unsigned i;
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GLint i;
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GLfloat * dest;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@@ -464,7 +464,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_program *prog;
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unsigned i;
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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@@ -217,7 +217,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
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* constants because we rely on smearing (i.e. .yyyy or .zzzz).
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*/
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if (size == 1) {
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for (pos = 0; pos < paramList->NumParameters; pos++) {
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for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
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struct gl_program_parameter *p = paramList->Parameters + pos;
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if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
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/* ok, found room */
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@@ -321,7 +321,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
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else {
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/* add */
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gl_state_index state[STATE_LENGTH];
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state[0] = attrib;
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state[0] = (gl_state_index) attrib;
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if (size < 0)
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size = 4;
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i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
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@@ -373,7 +373,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
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GLint index;
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/* Check if the state reference is already in the list */
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for (index = 0; index < paramList->NumParameters; index++) {
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for (index = 0; index < (GLint) paramList->NumParameters; index++) {
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GLuint i, match = 0;
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for (i = 0; i < 6; i++) {
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if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
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@@ -468,7 +468,7 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
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*/
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GLboolean
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_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
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const GLfloat v[], GLsizei vSize,
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const GLfloat v[], GLuint vSize,
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GLint *posOut, GLuint *swizzleOut)
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{
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GLuint i;
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@@ -50,7 +50,7 @@ struct gl_program_parameter
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/**
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* A sequence of STATE_* tokens and integers to identify GL state.
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*/
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GLuint StateIndexes[STATE_LENGTH];
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GLint StateIndexes[STATE_LENGTH];
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};
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@@ -127,7 +127,7 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
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extern GLboolean
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_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
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const GLfloat v[], GLsizei vSize,
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const GLfloat v[], GLuint vSize,
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GLint *posOut, GLuint *swizzleOut);
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extern GLuint
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@@ -775,7 +775,7 @@ _mesa_load_state_parameters(GLcontext *ctx,
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for (i = 0; i < paramList->NumParameters; i++) {
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if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
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_mesa_fetch_state(ctx,
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paramList->Parameters[i].StateIndexes,
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(gl_state_index *) paramList->Parameters[i].StateIndexes,
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paramList->ParameterValues[i]);
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}
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}
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@@ -518,7 +518,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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if (shProg) {
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GLuint i;
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GLint i;
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for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
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obj[i] = shProg->Shaders[i]->Name;
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}
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@@ -719,7 +719,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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if (shProg) {
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GLuint i;
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GLint i;
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if (location >= 0 && location < shProg->Uniforms->NumParameters) {
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for (i = 0; i < shProg->Uniforms->Parameters[location].Size; i++) {
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params[i] = shProg->Uniforms->ParameterValues[location][i];
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@@ -883,7 +883,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
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return;
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}
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if (location < 0 || location >= shProg->Uniforms->NumParameters) {
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if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
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return;
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}
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@@ -661,7 +661,7 @@ static slang_operation *
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slang_inline_asm_function(slang_assemble_ctx *A,
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slang_function *fun, slang_operation *oper)
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{
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const int numArgs = oper->num_children;
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const GLuint numArgs = oper->num_children;
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const slang_operation *args = oper->children;
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GLuint i;
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slang_operation *inlined = slang_operation_new(1);
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@@ -1052,7 +1052,8 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
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&inlined->children,
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inlined->num_children);
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lab->type = slang_oper_label;
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lab->a_id = slang_atom_pool_atom(A->atoms, A->CurFunction->end_label);
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lab->a_id = slang_atom_pool_atom(A->atoms,
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(char *) A->CurFunction->end_label);
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}
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for (i = 0; i < totalArgs; i++) {
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@@ -1281,7 +1282,7 @@ _slang_gen_cond(slang_ir_node *n)
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static void
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print_funcs(struct slang_function_scope_ *scope, const char *name)
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{
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int i;
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GLuint i;
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for (i = 0; i < scope->num_functions; i++) {
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slang_function *f = &scope->functions[i];
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if (!name || strcmp(name, (char*) f->header.a_name) == 0)
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@@ -1301,7 +1302,7 @@ print_funcs(struct slang_function_scope_ *scope, const char *name)
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static slang_function *
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_slang_first_function(struct slang_function_scope_ *scope, const char *name)
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{
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int i;
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GLuint i;
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for (i = 0; i < scope->num_functions; i++) {
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slang_function *f = &scope->functions[i];
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if (strcmp(name, (char*) f->header.a_name) == 0)
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@@ -1800,7 +1801,9 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
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slang_operation gotoOp;
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slang_operation_construct(&gotoOp);
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gotoOp.type = slang_oper_goto;
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gotoOp.a_id = slang_atom_pool_atom(A->atoms, A->CurFunction->end_label);
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/* XXX don't call function? */
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gotoOp.a_id = slang_atom_pool_atom(A->atoms,
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(char *) A->CurFunction->end_label);
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/* assemble the new code */
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n = _slang_gen_operation(A, &gotoOp);
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/* destroy temp code */
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@@ -1855,7 +1858,9 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
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jump = &block->children[1];
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jump->type = slang_oper_goto;
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assert(A->CurFunction->end_label);
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jump->a_id = slang_atom_pool_atom(A->atoms, A->CurFunction->end_label);
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/* XXX don't call function? */
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jump->a_id = slang_atom_pool_atom(A->atoms,
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(char *) A->CurFunction->end_label);
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#if 0 /* debug */
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printf("NEW RETURN:\n");
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@@ -83,35 +83,35 @@ static slang_ir_info IrInfo[] = {
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{ IR_FLOOR, "IR_FLOOR", OPCODE_FLR, 4, 1 },
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{ IR_FRAC, "IR_FRAC", OPCODE_FRC, 4, 1 },
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{ IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 },
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{ IR_NEG, "IR_NEG", 0/*spec case*/, 4, 1 },
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{ IR_NEG, "IR_NEG", OPCODE_NOP/*spec case*/, 4, 1 },
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{ IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 },
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{ IR_DDX, "IR_DDY", OPCODE_DDX, 4, 1 },
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{ IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 },
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{ IR_COS, "IR_COS", OPCODE_COS, 1, 1 },
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/* other */
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{ IR_SEQ, "IR_SEQ", 0, 0, 0 },
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{ IR_SCOPE, "IR_SCOPE", 0, 0, 0 },
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{ IR_LABEL, "IR_LABEL", 0, 0, 0 },
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{ IR_JUMP, "IR_JUMP", 0, 0, 0 },
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{ IR_CJUMP0, "IR_CJUMP0", 0, 0, 0 },
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{ IR_CJUMP1, "IR_CJUMP1", 0, 0, 0 },
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{ IR_IF, "IR_IF", 0, 0, 0 },
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{ IR_ELSE, "IR_ELSE", 0, 0, 0 },
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{ IR_ENDIF, "IR_ENDIF", 0, 0, 0 },
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{ IR_KILL, "IR_KILL", 0, 0, 0 },
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{ IR_COND, "IR_COND", 0, 0, 0 },
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{ IR_CALL, "IR_CALL", 0, 0, 0 },
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{ IR_MOVE, "IR_MOVE", 0, 0, 1 },
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{ IR_NOT, "IR_NOT", 0, 1, 1 },
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{ IR_VAR, "IR_VAR", 0, 0, 0 },
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{ IR_VAR_DECL, "IR_VAR_DECL", 0, 0, 0 },
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{ IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 },
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{ IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 },
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{ IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 },
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{ IR_JUMP, "IR_JUMP", OPCODE_NOP, 0, 0 },
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{ IR_CJUMP0, "IR_CJUMP0", OPCODE_NOP, 0, 0 },
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{ IR_CJUMP1, "IR_CJUMP1", OPCODE_NOP, 0, 0 },
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{ IR_IF, "IR_IF", OPCODE_NOP, 0, 0 },
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{ IR_ELSE, "IR_ELSE", OPCODE_NOP, 0, 0 },
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{ IR_ENDIF, "IR_ENDIF", OPCODE_NOP, 0, 0 },
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{ IR_KILL, "IR_KILL", OPCODE_NOP, 0, 0 },
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{ IR_COND, "IR_COND", OPCODE_NOP, 0, 0 },
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{ IR_CALL, "IR_CALL", OPCODE_NOP, 0, 0 },
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{ IR_MOVE, "IR_MOVE", OPCODE_NOP, 0, 1 },
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{ IR_NOT, "IR_NOT", OPCODE_NOP, 1, 1 },
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{ IR_VAR, "IR_VAR", OPCODE_NOP, 0, 0 },
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{ IR_VAR_DECL, "IR_VAR_DECL", OPCODE_NOP, 0, 0 },
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{ IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 },
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{ IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 },
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{ IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 },
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{ IR_FLOAT, "IR_FLOAT", 0, 0, 0 },
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{ IR_FIELD, "IR_FIELD", 0, 0, 0 },
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{ IR_ELEMENT, "IR_ELEMENT", 0, 0, 0 },
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{ IR_SWIZZLE, "IR_SWIZZLE", 0, 0, 0 },
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{ IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 },
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{ IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 },
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{ IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 },
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{ IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 },
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{ IR_NOP, NULL, OPCODE_NOP, 0, 0 }
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};
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@@ -219,7 +219,7 @@ storage_string(const slang_ir_storage *st)
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sprintf(s, "%s[%d..%d]", files[st->File], st->Index,
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st->Index + st->Size - 1);
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#endif
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assert(st->File < sizeof(files) / sizeof(files[0]));
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assert(st->File < (GLint) (sizeof(files) / sizeof(files[0])));
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sprintf(s, "%s[%d]", files[st->File], st->Index);
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return s;
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}
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@@ -966,7 +966,7 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
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if (n->Children[1]->Opcode == IR_FLOAT) {
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/* OK, constant index */
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const GLint arrayAddr = n->Children[0]->Store->Index;
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const GLint index = n->Children[1]->Value[0];
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const GLint index = (GLint) n->Children[1]->Value[0];
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n->Store->Index = arrayAddr + index;
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}
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else {
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@@ -133,7 +133,7 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
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static GLboolean
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is_uniform(enum register_file file)
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is_uniform(GLuint file)
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{
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return (file == PROGRAM_ENV_PARAM ||
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file == PROGRAM_STATE_VAR ||
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@@ -182,6 +182,7 @@ SLANG_SOURCES = \
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shader/slang/slang_error.c \
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shader/slang/slang_execute.c \
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shader/slang/slang_export.c \
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shader/slang/slang_label.c \
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shader/slang/slang_library_noise.c \
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shader/slang/slang_library_texsample.c \
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shader/slang/slang_link.c \
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@@ -200,8 +200,7 @@ fetch_vector4( GLcontext *ctx,
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const GLfloat *src = get_register_pointer(ctx, source, machine, program);
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ASSERT(src);
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if (source->Swizzle == MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
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SWIZZLE_Z, SWIZZLE_W)) {
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if (source->Swizzle == SWIZZLE_NOOP) {
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/* no swizzling */
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COPY_4V(result, src);
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}
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@@ -1263,8 +1262,8 @@ execute_program( GLcontext *ctx,
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{
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GLfloat a[4], result[4];
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fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
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result[0] = (GLfloat)_mesa_cos(a[0]);
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result[1] = (GLfloat)_mesa_sin(a[0]);
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result[0] = (GLfloat) _mesa_cos(a[0]);
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result[1] = (GLfloat) _mesa_sin(a[0]);
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result[2] = 0.0; /* undefined! */
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result[3] = 0.0; /* undefined! */
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store_vector4( inst, machine, result );
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