Consistent copyright info (version number, date) across all files.

This commit is contained in:
Gareth Hughes
2001-03-12 00:48:37 +00:00
parent 57ffddba98
commit 22144ab755
219 changed files with 2614 additions and 2434 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.60 2001/03/03 20:33:27 brianp Exp $ */
/* $Id: state.c,v 1.61 2001/03/12 00:48:38 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -566,14 +566,14 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
GLuint new_state = ctx->NewState;
/* Recalculate that same state only if it has been invalidated
* by other statechanges.
* by other statechanges.
*/
if (new_state & _NEW_MODELVIEW)
update_modelview_scale(ctx);
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
calculate_model_project_matrix(ctx);
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
_mesa_compute_light_positions( ctx );
}
@@ -613,7 +613,7 @@ static void
update_projection( GLcontext *ctx )
{
_math_matrix_analyse( &ctx->ProjectionMatrix );
/* Recompute clip plane positions in clipspace. This is also done
* in _mesa_ClipPlane().
*/
@@ -865,7 +865,7 @@ update_texture_state( GLcontext *ctx )
* state references this value, and must be treated with care to
* ensure that updates are done correctly. All state dependent on
* _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
* and from nowhere else.
* and from nowhere else.
*/
void _mesa_update_state( GLcontext *ctx )
{
@@ -926,7 +926,7 @@ void _mesa_update_state( GLcontext *ctx )
* normal transform.
*
* If the lighting space hasn't changed, may still need to recompute
* light positions & normal transforms for other reasons.
* light positions & normal transforms for other reasons.
*/
if (new_state & (_NEW_MODELVIEW |
_NEW_PROJECTION |
@@ -948,12 +948,12 @@ void _mesa_update_state( GLcontext *ctx )
ctx->Array.NewState = 0;
/* At this point we can do some assertions to be sure the required
* device driver function pointers are all initialized.
* device driver function pointers are all initialized.
*
* KW: Moved the some of these asserts to t_vb_render.c, as they
* are strictly only required for that stage. The Driver struct
* should probably be split; the read/write span/pixels functions
* should be referenced only from swrast, for instance.
* should be referenced only from swrast, for instance.
*/
ASSERT(ctx->Driver.GetString);
ASSERT(ctx->Driver.UpdateState);